I was sort of thinking for Buccaneer you could be just in stead of being hyped up on beer druidism or death, your just some guy with a big sword and some leather, and with the Gunner spec, it was basically just a short summary of what you do, and how the hell can explosions be boring, and I did for a second think of having Privateer be a healing spec, but I decided against it for some reason
It'd be neat, though your bonuses all sound like racial bonuses.
BfA was probably the best opportunity to add this class though, doubt it'll happen anytime soon, if ever.
As for Outlaw being pirates, the same argument was used against Demon Hunters.
I was actually thinking this the other day, it would be a great class for seafaring nations like kul tiras.
Its weird but there could totally be enough room to develop a whole class around the idea of being a pirate seafarer.
I do think overlap with rogues would suffer it, and a tank spec would probably take some serious ass pull, but i think it would be cool, and cool trumps all logic!
Just providing one line about a possible flavor for the different specs won't cut it. Privateer literally sounds like an Outlaw rogue, only with more CC, and how would that factor in the PvE side of things (not to mention that it would then have more CC than rogues.... PvP people would probably jump off a cliff). Gunner - sounds like a ranged DPS, but the cannon idea is already covered (a proper animated ship would be appreciated, but oh well), whilst anything else would most likely be a reskin of the Marks hunter. Buccaneer sounds like a weird mix of Arms warrior and Brewmaster monk... and what uniqueness would this tank bring?
Also, don't be a hypocrite. If you begin the post header with "Is a pirate class possible", and then proceed to flame and berate anyone who says that it's not, that kind of a dick move.
Finally, comparison of this idea to the Tinker is pure BS. The whole concept of the Tinker has not yet been explored, and don't get me started on the engineering stuff, putting a glider into your cloak doesn't make you a Tinker. Read some of the advanced posts about possible Tinker classes and specs, and then you'd see that you need to put a LOT more thought and individuality into your idea before parading it as a "sure thing".
Outlaw spec. for rogues is supposed to mirror the pirate fantasy, so I don't see a reason to introduce the class. Regardless, why not? As long as there's a decent and established lore connection for the option then, by all means, carry on.
Can we have a blood dk class? I know we have a *spec* but not a class!
No it wasn't. Argument against demon hunters was that both warlocks and rogues had their fantasy. They also had to gut one of warlocks specs to make demon hunter happen. In this situation outlaw is literally a pirate. Unless you're proposing they remove all the pirate abilities from rogue to make a pirate class.
terrible idea
feel bad
Maybe a hero class.
They could use the "Sea Priest" that we keep hearing about.
It could have a Pirate theme. It could use water magic. Uses only one weapon and casts magic with the other. It could also heal while in Melee range.
Think something like this:
Only water instead of fire.
Roll the Bones and.. Cannonball Barrage? The artifact ability is currently going away in BfA.
The argument was that Demon Hunters *can't* be a thing because Demonology had Metamorphosis & Immolation Aura (Hellfire, in Meta) and Rogues had Evasion (and that Priests used to have Mana Burn) - basically all of the original Demon Hunter abilities were taken.
Two abilities vs ALL of a class' abilities. Hm yeah, Pirates are definitely much harder to implement.
You guys are terrible and remind me of how Demon Hunter wasn't possible because it would kill Rogues and Demo Locks. I'm gonna believe that a pirate class is possible because this game is about lore, it doesn't kill or replace anything. Summoning ships, dealing splash water damage, parrots, explosions, drinks, etc. I really feel bad for Rogues who tried to look/be like Demon Hunters and now they are some Pirates Wannabe. Rogues should stick to daggers and being master assassins. If we can have a totally new race because they have some holy tattoos (yes I'm talking Lightforged Draenei) or void elfs or whatever Bigger Horn Taurens then I believe we can have a class that looks like another class but with a different gameplay.