Originally Posted by
WoWKnight65
I kind of feel that Allied race system isn't exactly what is. Instead of having Subraces that fits well within each race's identity within both the alliance and the horde like Mag'har Orcs, Kul'tiran Humans, Lightforged Draenei, and more. However blizzard seems to be adding in races that doesn't fit with the overall faction identity that is mainly being the Sethrak and Vulpera.
To me Sethrak and Vulpera are two of the most pointless races to have be playable within the World of Warcraft. You can say the same argument with Worgens, Pandarens, and Tauren. But here's the thing those 3 races were already within the Warcraft universe mainly being the Tauren and pandaren that made their first appearance in Warcraft 3 then comes the worgen which also made their appearance in classic/vanilla wow. Each of the 3 races have interesting backstories and even bit of good culture like Tauren/Native Americans, Worgens/British and Pandarens/Asian Culture. But with the likes of Sethrak and Vulpera they just feel out of no where with no backstory, less interesting culture and they feel like they don't fit the overall Warcraft universe.
Why would anyone want to play as a furry fox boy or Snake person where you could be playing as a Celtic Dwarf or Savage big Ogre, Cruel heartless Undead Human or Elf, Viking Human, Noble High Elf, Forest Troll, Snow Tauren like Taunka just whatever type of subrace that feels Warcraft that feels like a Fantasy RPG. Not something stupid and pointless like Fox people, Fish people, Snake people, and whatever type of stupid race that doesn't feel like Warcraft. Its bad enough the Alliance already got 2 sad excuse of allied races and kind of feel like the faction pride identity is dead at this point. If Vulpera joins the horde then what's the point in the Allied race system then
I really hope they don't become playable because if they do then World of Warcraft wouldn't be Warcraft. It'll just be another MMO Game that doesn't have the charm of a Fantasy RPG. If any fantasy race that would feel like Warcraft why not ask to play as a High Elf or a Wildhammer Dwarf, Ogre, Vrykul, Taunka, Dragonmaw, Furbolg, Fullmetal Gnomes, Junker Goblins, Fully Risen Undead, Satyr, whatever race that feels like Warcraft whatever subrace that fits with faction identity. Adding in Snake and Fox races doesn't feel like Warcraft.
It sounds like you are trying to nitpick issues and apply things that simply aren't happening.
Here are what I think are probably the unwritten rules for Allied races:
1. They must be something people will actually want to play, enough to warrant their creation even on these grounds. (And even if allied races are easy to add, it's still adding to the total races and that shouldn't taken lightly.)
2. They have to be at least somewhat lore friendly -- they have to be remotely possible, IE we're never getting Eredar as a playable race, period. Mag'har orcs aren't going to be on the Alliance. Etc.
3. They have to be able to have most of their animations copied from another race -- or multiple, in the case of Zandalari or Kul Tirans. Some exceptions can apply, but ~90% of the animations are going to already exist in some form. Likewise, they aren't going to completely neuter a new race just to make them work (IE, giving vrykul terribly fitting human animations).
4. I assume they are going to have some level of diversity in races, though this is a different play on #1: for instance, we already have dark iron dwarves, so I doubt we'll see Wildhammer dwarves, unfortunately.
5. A distant last point is that Blizzard seems to be trying to keep factions balanced. Void elves is likely trying to get people to play Alliance, though this may prove too effective in their case. Likewise, giving high elves has the very real risk to completely shatter the balance very heavily in the Alliance's favor, so they simply were not going to get the race because once Blizzard played that card, there is literally nothing they can do bar removing the race that could rebalance the factions if enough blood elves rerolled/transferred over.
(Please note that I have not mentioned "fits Warcraft's lore aesthetically" or "feels like Warcraft" to that degree. Because it does't matter. Warcraft's lore and fantasy is extremely open ended, and within very generous constraints, Blizzard can do whatever the hell they want and it will turn out fine. Faction identity went out the window in Vanilla when Alliance got night elves and Horde got undead. This isn't a bad thing, because it broadened their cultures. Adding new races doesn't hurt faction identity, it expands it. Once you get simple fact this through your head, these kinds of things become easier to understand.)
So then, let's cover some of your completely bogus racial examples case by case.
Sethrak: Would require new animations, do not have a female counterpart, would only appeal to a vocal minority at best. On top of that, they seem to hate everyone. They are not likely to be chosen.
Vulpera have direct ties to the Zandalari and would appeal to a very broad fanbase (yes, the furries), this means that their effort would not be wasted and if made playable, they would be relatively popular. This on top of the fact that Blizzard has been making a lot of effort in expanding their animations and customization hints that they are being considered as a playable race, and frankly, if this is true, it would fit just fine. Are they likely? I wouldn't say that, but possible? Absolutely.
(And I should add, that I get that you hate furries. I am not one myself, and frankly I really don't care for the vast majority of their fanbase. But this isn't about you or me, it's about what the players want and will play, and vulpera apply directly. If your argument is purely "I don't like them" then, well... get the hell over it, friend. It's okay to not like things, but you don't get to say "you can't play that, because I don't like it" and maintain any semblance of an argument.)
High elves are not going to happen. They have the very real risk of shattering faction balance, and once Blizzard played this card, there is virtually nothing they could do to get people back on the horde. Blood elves are the anchor of stability for faction balance. Void elves are even a little risky, but their controversial status at least hints that while popular, they will at least keep some sense of balance between factions and not attract too many blood elves. But I digress.
Wildhammer dwarves are not likely, sadly, since we already have dark iron dwarves. Unlike Dark Irons, their culture is not dramatically different from Ironforge to a casual player's view. The only way they could truly stand out are unique class choices, that being druids primarily. I do not see that happening, and even if it were considered, it wouldn't fully justify them over another race. It's not likely, though technically possible.
Vrykul would either require complete simplification of everything that makes them vrykul so that they could be dumbed down into an allied race package (other races do not have to do this, but vrykul are simply too different to be made into one and slapped on human animations), or an extreme amount of work akin to developing an entirely new race with the majority of their animations being brand new. In short, it just wouldn't work. Maybe they'll be a fully-fledged race someday.
Ogres are the same issue as vrykul. Unlike Vrykul, they do not even have a female model developed for them yet, which makes it even harder.
Taunka are a poor choice since they are not significantly different from tauren without substantial additions and new models, and we already have highmountain tauren. On top of that, they just wouldn't be popular even in place of highmountain. There's no way this would be a good idea.
Dragonmaw are a curious choice, but mag'har are a far more interesting alternative. Dragonmaw are basically orcs with pale skin and tattoos... there's very little that sets them apart, unlike the mag'har which is a ton of dramatically different clan identities. A bad choice.
Furbolgs would either utilized pandaren models -- which would look horrendous on them -- or require more work than deserve to be put into them. On top of this, the odds of them being played by more than even, say, 1% of the population is extremely low. Really bad choice.
Fullmetal gnomes Clockwork gnomes are actually a rather interesting choice. Unfortunately, as much as I like the concept, I fear they would be fairly unpopular and would not be an effective allied race. But I'd love to be proven wrong here! (While female models do not exist, it wouldn't be overly difficult to create them from female gnomes in this case.) Sadly, unlikely.
No idea what the hell 'junker goblins' are, lol. Nor do I know what you mean by 'fully risen undead'. Are you talking playable ghouls or something? Because that's just ridiculous. I'd rather not take wild guesses here.
Satyr are bad on so many levels. The only 'friendly' satyr that have ever appeared in lore were ones that regret their choices and wanted to become night elf again. And in those cases, succeeded, and were night elves again. Playable demons are never going to work, no one would accept them and frankly, satyrs have nothing to offer but betrayal. By far the worst suggestion listed here.
This is my two cents on this thread.