I'm happy if only for the fact that this along with all the backlash will hopefully shift the trend back to game design that isn't based on grindiy skinner boxes.
I'm happy if only for the fact that this along with all the backlash will hopefully shift the trend back to game design that isn't based on grindiy skinner boxes.
Probably running on a Pentium 4
It relies on being conscious of your own decisions and what they're based off of.
The fun comes from not knowing what you're gonna get. Loot-boxes are like opening a present except you paid for it without knowing what you'll end up with, no ability to buy the one thing you wanted nor are you even being presented with any odds right from the beginning.
But like always don't fret because the first one is on the house. Which should always be a cause for some afterthought.
100 bucks for sack-of-gems games - at-least you know what you're getting and how much you're paying to get it. There's no odds in that aspect but they're still there in other aspects for fun experiences in the game. It's just another type of predatory business-model cooked into a game with an economic model funneling money out of your pocket similar as the loot-boxes. Continuous small amounts from a decent number of people amounts to a lot for the guy in charge and in control. It's clever entertainment-business all the same. Not being critical of what constitutes as fun and enjoyment is the source of the problem with addiction, while the money becomes secondary in the pursuit of dopamine. Money spent is meaningless but time spent is priceless. It means nothing when you have it but everything when you don't. We pursue things we don't have, while taking things we do have for granted.
They're only allowed because they're required to be transparent about the odds on what's available in the "box/packet/egg" The thinking is the consumer at-least gets a chance to make an informed choice from the start. It'll cost a fair amount to complete any collection but you'll not be mislead and hung out to dry because one object was a lot more limited and rare than you were initially lead to believe or assumed on your own.
Last edited by Tiwack; 2018-04-26 at 02:04 AM.
If you knew the candle was fire then the meal was cooked a long time ago.
Great job letting the government get involved in how we play games. Just fuckin' cherry. Next thing you know they will start regulating graphics and story content.
"Star Wars themed casino" my hairy fucking ass.
This development isn't good, its the beginning of the end.
this is a victory for gamers everywhere.
r.i.p. alleria. 1997-2017. blizzard ruined alleria forever. blizz assassinated alleria's character and appearance.
i will never forgive you for this blizzard.
The article isn't about "shady practices." It's the Belgian government deciding (or clarifying) that under their laws spending real money to receive a randomly selected virtual item of varying personal value counts as gambling and is subject to regulations, effectively making all such systems illegal regardless of how gamers perceive them.
In the UK they don't count as gambling as the items gained aren't readily tradable for real cash, Counterstrike may differ here as there is an easily accessible market for selling loot-box items.
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So... looting a boss in WoW?
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By that definition crossing the street is gambling. I think I've already explained to you (maybe someone else has made the same mistake) but that is the colloquial definition of gambling. Governments use a legal definition of gambling, usually involving the placing of a stake for a chance of winning something of value. If goverments tried legislating every single thing with the slightest element of risk that anyone ever does we'd have an awful lot of red tape to deal with.
Meh don't mind the cosmetic reward lootboxes, been gambling since primary school with buying trading card booster packs so i'm pretty used to the concept by now.
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Whoops, guess wow will just be straight up illegal between random loot drops, legendaries, trinket procs.
This investigation started back in November and based on this article it looks to be a start to pass law for an outright ban for loot boxes.
https://www.independent.co.uk/life-s...-a8070106.html
The games picked seem to cover most cases of loot boxes short of F2P P2W games which there are a number of popular ones they could of targeted which is odd they got left out.
Last edited by nekobaka; 2018-04-26 at 07:18 AM.
Maybe stop buying / playing games with loot boxes instead of waiting for a government to react ? so much addiction to games.
I prefer to NOT be nickle and dimed to death. Unlike some people, I do not relish the necessity to fork over money for any and everything in a game, especially in one I already paid for.
Besides, as I and many others have noted, if your definition of "gambling" is "paying money and not knowing exactly what you'll get for it" then a LOT of things are gambling... gumball machines... trading card packs... Raffle tickets...
“Do not lose time on daily trivialities. Do not dwell on petty detail. For all of these things melt away and drift apart within the obscure traffic of time. Live well and live broadly. You are alive and living now. Now is the envy of all of the dead.” ~ Emily3, World of Tomorrow
Words to live by.
Actually, this would be death sentence for many games. It is much better to change microtransaction system to something else than declaring game 18+.
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While what you said is true, it is still much better than some random stuff in some virtual boxes. I much prefer buying what I want than buy 10 lootboxes and didn't get a single thing I want.
You could argue Hearthstone is similar case but at least I know every pack is at least 40 dust. Which will always have some value for me, however getting voice lines, sprays and poses for characters I don't even play have literally zero value for me.
Just get rid of them already and let us buy what we want.
Everyone is entitled to know what they are purchasing. Loot Boxes compromise that. If you don't want to be nickle and dimed buying DLC then don't buy it. At least when you buy a DLC pack no matter how shitty it is, you know exactly what you will get every time you buy one. Not some random luck of the draw BS just made to scam money out of people who really want something and get unlucky at getting it.
The only defense of loot boxes seems to be the OW crowd up in arms because of "muh free boxes!" those boxes aren't actually free, they're just paid for by the whales who spend big trying to get skins and those free hand outs are just there to try to con you into doing the same. If nobody bought the loot boxes you wouldn't be getting free ones, or new skins being developed.
Companies can sell skins for whatever price they want like has been done for a decade+, it shouldn't be random luck on getting one especially when random luck means 1 guy gets the skin for $0 one for $30 and one for $300.
Loot boxes are a scam, cosmetic or not.
Last edited by Tech614; 2018-04-26 at 08:18 AM.