Unholy Death Knight Beta Feedback Thread
Maybe option for a glyph to come in here, Glyph of the Val'kyr: Your Gargoyle takes the form of a Val'kyr/Dark Arbiter. Keep abilities the same but the aesthetics changes.
We're adding a dialog option at a class trainer in Ebon Hold to change your Summon Gargoyle talent to take on the appearance of a Val'kyr. No functional changes.
It's certainly possible to line up the explosions, but it does require a good sense of your groups damage, add spawns of a fight and positioning of the ghouls. A bit finicky, and overly complicated at times especially as people become more geared.
Corpse Explosion was a really cool fantasy that we wanted to try as a talent, but had various mechanical problem as many have pointed out. It's being replaced in an upcoming build.
All Will Serve really needs something done to it. The common suggestion of a lot of players is to have it scale with Mastery by doing Shadow damage, but with the rewording/reworking of the Mastery this might be unable to be done?
This talent slot is being worked on. Agree All Will Serve is currently pretty lackluster.
Knocking 2 minutes off the cooldown of Army really isn't significant, since we will still only be able to cast the ability once per encounter - and with its high cost and deployment time, that time will continue to be "before the fighting starts."
New talent reduces the cooldown of Army of the Dead by 5 sec (and Apoc by 1 sec) on Death Coil casts. Currently cuts the cooldown of Army by about half during sustained combat. Generally gives a much greater feeling of having an army of the damned.
[Debilitating Infestation] is another talent that i never picked during the whole expansion.
Going to try replacing this in the tree with a talent we like better, which we added to Blood recently. Grip of the Dead: Death and Decay reduces the movement speed of enemies in the area by 90%, decaying by 10% every sec. (pending further tuning) Brings a uniquely powerful initial snare, which quickly decays in strength. Remains to be seen how the magnitude plays out.
Resource generation needs to be looked at. Even when running IC/PP theres times where I am sitting on my hands doing nothing for up to 5secs. The proc rate for wounds from IC also needs to be upped as we no longer generate energy for the Ghoul with DC so overall Claw usage is down over legion.
We'll be continuing to tune resources, including Runic Corruption chance as needed. Worth noting is we just added some proc normalization to Runic Corruption - generally not a bad idea to rein in periods of resource droughts and floods.
Another concern is Defile. Currently its massively stronger than 1 Scourge Strike + 1 Festering Wound pop. Is that simply a tuning issue that will be fixed later? Most of us really dont want to have to cast Defile for single target.
We don't intend for Defile/Death and Decay to be cast for single-target damage either, and will make changes to ensure this. Mostly will involve 1) increasing the damage of Scourge Strike and 2) reducing the damage of Defile and instead placing its value as a multi-target talent on its increased uptime (it's currently a 20 sec cooldown) compared to Death and Decay. Both of these changes should be in the next build, and we'll continue to keep an eye on this. (
Blue Tracker /
Official Forums)