"We're more of the love, blood, and rhetoric school. Well, we can do you blood and love without the rhetoric, and we can do you blood and rhetoric without the love, and we can do you all three concurrent or consecutive. But we can't give you love and rhetoric without the blood. Blood is compulsory. They're all blood, you see." ― Tom Stoppard, Rosencrantz and Guildenstern are Dead
Well now i can imagine completely diffrent situation.
/Derek body lies on the table, he looks dead
/Jaina prods it with her staff
/Body miraculously comes back to life
Derek: Glad to meet you sister...IM A BOMB
Jaina: A BOMB !
Ghost of daelin: Time to die jaina
Derek: Im gonna whoop your ass
/Derek explodes killing screaming jaina.
And for reference
He looks pretty healthy in his NPC ID, but eh, so did Godfrey until the val'kyr did their thing.
It has been almost 30 years since he was blown up by red dragons and sunk to the bottom of the ocean.
There shouldn't be a shred of flesh left on the poor kid.
I think you'll find these restrictions are gameplay related. Granted I would love the lore of this to be added. They're starting to evolve it... A little with Nathanos but it will be a shortened supply regardless because of how they market it and now continue to do so.
For example, World of Warcraft is PG12. Adding lots decay and even a hideous wound from death will suddenly ramp that rating up to more 18. I'm sure you can imagine other games that have been this detailed, even to the extremes of say Demon Souls/Bloodborne to older classics like Resident Evil.
Couple this with, Vanilla had restrictions thanks to technology. Having customisation like different bodies for the majority of the game where players sort gear which translate to being covered in armour, seems rather a pointless task for such in depth customisation. Even other games focus on hair, head, accessories, race and body size. What World of Warcraft lacks is a slider for body weight but they've done Allied Races instead. Everything else is pretty much covered even if it's "limited".
Speeding up to today, Blizzard didn't change their brand because of nostalgia and recognisable branding that is imposed by the player base. Not to mention... Games like Star Wars, Aion and Rift who used shiny graphics basically fell so flat on their arse. It's a good pointer that even Disney can't crack the market and they have tons of money to throw.
You can cite laziness... But back 15 years ago, having processors, RAM, video cards and shit still running on KB and MB capacity, why would you bloat with body customisation (for armour reasons mentioned) when at one point... you had 12 million playing? It's one more thing granted but, it was one less thing for the servers and client's under developed computers to interact and send pockets of information.
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It could even be just to use for a flashback scenario exactly like they did with Sargeras. He had an uncorrupted version datamined specifically for that one cutscene.
They may withhold the newer model because like the interview on the front page, they know that as soon as shit is datamined, it's exposed.
Last edited by Evangeliste; 2018-05-10 at 09:52 AM.
Last time i heard the name derek it was from the old british comedy show Only Fools and Horses.
I hope the wow derek ends up being hilarious because i won't ever be able to take him seriously.
Too bad the screenshot comes from the BfA cinematic where the wound should have been visible.
I still think that something like the BfA cinematic could've at least shown a scar or some shit, a stitched up wound.
Doesn't have to be have a huge gaping crater of undead flesh but yeah, just something.
But we're not in 2003 anymore.
Yeah that's something but it's a visual distraction and old history for the game, though they could easily argue bullshit like, the necromancy or whatever the fuck they please that "fixed it". I would probably say a few variables.
Speeding up to today, Blizzard didn't change their brand because of nostalgia and recognisable branding that is imposed by the player base. Not to mention... Games like Star Wars, Aion and Rift who used shiny graphics basically fell so flat on their arse. It's a good pointer that even Disney can't crack the market and they have tons of money to throw.
I even explained it earlier. With two understandable points. Firstly, don't fix what isn't broken with artistic style when it's worked well, with even crap like Wildstar proving they have a style that is somehow niche enough to be enjoyed and doesn't kill client computers, addresses wider and younger audiences and not failed so miserably that has trumped companies who have way more budget.
There's also multiple other shit like remasters who are wanted with just updated graphics and play ability on newer consoles to relive the same charm and gameplay with pretty visuals but not stray too far from it's original style. Crash Bandicoot, Spyro, Ocarina of Time, yadda yadda. All imposed ideals by the players themselves, game companies wouldn't do it if there was no market and it started off small until it gained momentum to the point... Loads are jumping on that boat.
And Secondly, yes we're not in 2003, but for the a lot of the player base... We still should be. There is a reason why classic servers are coming back...
Last edited by Evangeliste; 2018-05-10 at 11:49 AM.
Would be weird as Forsaken (or Undead in general) do not give a shit about their appearance, they're dead and all, no emotions and so forth.
As if a fucking scar in a cinematic would warp the entire graphics of WoW and would soak any resources out of the game.
Sylvanas is among the most known Undead character in the Warcraft franchise, now with her taking the spotlight, you could think that they might put something in to make her model to make it "more accurate".
It's not like acknowledging said scar would suddenly force them to change every UD model.
#JusticeforDaelin #Daelinwasright