Originally Posted by
jackybg
Can mages get some sort of CC back? It sucks to have next to nothing to shut down your opponent in 1v1/1vX situations by yourself.
Especially now in BFA with Warmode bringing back World PvP and encouraging solo PvP, it would've been so much fun if mages didn't just rely on either having cooldowns to one shot or having a "stun buddy" aka rogue/monk to kill someone in WPvP or a duel.
Legion and BFA completely stripped off the "kings of the crowd control" title from mages and made them "the only mobile caster", but mobility for a ranged class is mostly a defensive trait, so that doesn't help you much with killing people.
TLDR: Mages don't really have a hard CC for their KILL target. It's mostly slows and root, which shut downs melees to some degree. But against casters and healers you only have Counterspell, and against hunters you only have Polymorph for their pet. Except fire, fire has Dragon's Breath.
My suggestion:
Fire: Blast Wave baseline.
Frost: Deep Freeze, but breaks on damage like Ring of Frost.
Arcane: Supernova baseline, although I think arcane needs something more than just a short knockup.
I mean come on ... Spriests got their Phychic Horror stun back, Locks got Shadowfury baseline back.
Just compare the two ends: Demo lock vs Arcane Mage
Demo: pet stun, service pet stun/kick/seduce, shadowfury, mortal coil, fear, honor talent kick, honor talent fel lord repetitive stun off DR.
Arcane: slow, another slow, poly, kick.
Sure arcane has mobility, but which participates more into killing someone? Mobility or CC?