Let me outline boundaries again:
1) some people don't want to constantly be on path of progress, they like to reach their ceiling (knowing that they can't make it further), and then have
fun in content available to them, with interruptions for twinks;
2) other people like to be constantly in duty of progress (and it doesn't matter if they don't have necessary skills, even trivial content should bring them "tangible benefits"), they don't need breaks, and they almost don't get any pleasure from content itself if one isn't related to the first;
3) game can't be made for both of these representatives, parameters aren't compatible
- if there is easy almost endless path - there is
no ceiling, no time to stop, if there are stops - "workers" sooner or later become nothing to do and they aren't capable to "
entertain" somehow themselves without virtual whip; here'd be to chide current
content and gameplay for inferiority/insolvency/deficiency, it's very likely that this'd even be correct, but I'm not playing and will try to refrain from such comments, in the end, attracted target audience also changes along with change in ideology of these, which means... which means that whatever one may say, but fault is anyway lies with devs themself.
For reference, I rank myself in first category. For most of them, it's desirable that gap in forces be within acceptable percentages. They don't need current inflation's level of ilvl/characteristics/power (amount and amplitude of difficulty lvls/tiers; class tiers can have almost same ilvl as dungeons's gear and differ only in small bonuses that smooth out shortcomings of particular class within selected content, will be mechanically more useful within raid and are quite insignificant outside of it, so they don't need any special category, this is still same PvE content, but dungeons themselves should only be as passing stage in progress hierarchy), min/max mentality concerns them very little (current class vs talents vs else $hitty design/hierarchy; they're rather be good with - this), which means that collecting gear for all "situations" will be rather perversion/whim of bored elit to them, BUT the very availability of opportunity to do this doesn't hinder them in any way. Is this understandable?