for me:
1. M+'s
2. Class Campaigns/mounts
3. Mage Tower challenges
for me:
1. M+'s
2. Class Campaigns/mounts
3. Mage Tower challenges
*Minaah* lvl 120 / Resto & Balance Druid -- GM of Onslaught on Doomhammer-US, Horde
Positive: World Quests
Negative: Alt Killer/Spec locked
Challenge Mode : Play WoW like my disability has me play:
You will need two people, Brian MUST use the mouse for movement/looking and John MUST use the keyboard for casting, attacking, healing etc.
Briand and John share the same goal, same intentions - but they can't talk to each other, however they can react to each other's in game activities.
Now see how far Brian and John get in WoW.
The most positive thing: Way too many positives to single out just 1.
Changes to spec and talent swapping. I really like the way it is now. I have all of my specs, but talents still feel like choices. There are usually at least two viable options for a given spec/purpose.
That it didn't last long.
"I have the most loyal fanboys. Did you ever see that? Where I could stand by Thoradin's Wall and massacre my own people and I wouldn't lose any fanboys. It's like incredible." - Sylvanas Windrunner
"If you kill your enemies, they win." - Anduin Wrynn
Remember, A Man may break a Woman's Heart - But a Woman will destroy a Man's life. - SJK @ the #Antiwokenessworld
oh what a good way to defend your shitty point of view, classy and style "jordan peterson fan" lol
I guess the 10mill subs wow lost from wrath til wod were also jordan petersons fans AM I RIGHT? or should I say "AM I ALT-RIGHT?"
oh please, give me a break. admiting it was shitty and boring and that the game sucked during the start of legion isn't going to make you less fanboish, I am sure your disguised-casualness protects your brain from seeing how hipocrit you're being, but cmon
Karazhan revamp dungeon was awesome and trippy and inventive.
Easily Mythic+ - it's the best content implemented since ulduar.
Of all the positive things, hmm...
Finally taking up the Ashbringer after all these years, then becoming Highlord of the Silver Hand and finishing the fight which started way back in WarCraft III.
M+ was the most interesting element of it. Some of the affixes are garbage, and the system actually brings out the worst elements of the playerbase, but it certainly extended interest beyond normal heroics, so it's an overall positive.
Story delivery was probably the second best thing (not necessarily the story itself)
Has to be mythic+
Made dungeons relevant all xpac.
Pre nerf Mythic Fallen Avatar
Positive: M+ Added so much longevity, strategy, gearing options and fun
Negative: PVP Templates - The single worst change to the game IMHO
Sounds like a personal problem to me. I never even did M+ until after NH was out. After that point I did my 15 a week and that was it. And I had all 4 of my druid weapons maxed before the expanded traits were added with Broken Shore. All four. So this whole "constantly farming MoS" thing is 350% nonsense hyperbole.
The most difficult thing to do is accept that there is nothing wrong with things you don't like and accept that people can like things you don't.