Proud far-left Democratic Socialist
Conservatism is a plague on society.
How to deal with Tank Threat changes:
Tank: kill Skull first. if you don't and you die cause you're DPSing the X first we'll laugh at you
DPS: FUCK YOU YOU'RE NOT THE BOSS OF ME
*dead DPS*
Rest of group: Haha you're dead. You're pulling some nice Floor DPS, bro
We're all newbs, some are just more newbier than others.
Just a burned out hardcore raider turned casual.
I'm tired. So very tired. Can I just lay my head on your lap and fall asleep?
#TeamFuckEverything
Haven't played the test realms, but what I hear is tank threat is still not an issue - not really like skittish at all - as long as you aren't using the uber kiting strats that became popular in most recent tournament.
I think participation will depend mostly on whether the dungeons are fun and offer good replayability.
"I Am Vengeance. I Am The Night. I Am Felfáádaern!"
I disagree with everything op thinks in all of his threads.
So much fun. /sarcasm
This is boring and stupid. Maxing damage is why people play DPS. Having to hold off because tank cannot hold threat is nullifying your fun as a DPS. Why the hell tryhard if you just threw tons of what could have been damage out the window and will have to do so several more times? There is no reason. Just do safe mediocre DPS. It's boring.
There are people who don't do M+ only for gear. Yes, they do it for funnies.
Challenge modes were shit because they scaled you down, and my fire mage dropped down to unplayable level of crit in them, forcing me to respec. Challenge modes simply had poor implementation, that's why people didn't do it, because chances are that their character is simply locked out of doing them of downscale basis.
People have been doing CMs multiple times simply for sheer amount of gold they provide (aka, boosting people).
- - - Updated - - -
Or if you have fun doing M+
Or you need/want gear drops out of it
Or you want to experience it from a perspective of another spec.
Originally Posted by Urban Dictionary
People that M+ will continue. People that don't will make up excuses why they don't.
Oh look, another one of these threads. Don't you already have multiple?
But, you should consider actually playing the beta before you scream that the sky is falling. Even unloading at the start of a pull I've yet to see a dps pull off of a tank, at all. The only way I could see it happening is with a high gear differential between the two, a shit bad tank, or a retarded dps who is attacking the wrong target. Still, even if it was a generous 1/10 times that it happened...that's why tanks have a taunt.
I play every class, every spec, and I don't see anything about them being tedious or difficult in regard to aoe, or the specs as a whole. I don't like outlaw, but that's because I feel it's a poorly designed spec and has been that way since it was created.
And even if ppl feel that running m+ is too hard, is that a bad thing? Most players who are serious about it only run with their guild. Those groups aren't going to see any change. If they do, either that player is bad or that guild is bad. It's not like you have to wait on a random lfg queue either, so time to find a group won't be impacted.
& to point 3: I know blizzard has said that mythics are meant to be an alternative to raiding but you know what...I don't see it that way and never will. If you want raid quality gear, then go raid. If you want dungeon gear, go run a dungeon. There are far too many ways to gear up, and play catch up later on in the expansion. This is why we also get 1000 threads a month with players QQ'n about how it's not fair that they can't take long breaks from the game, then decide to come back and instantly be on par with everyone else. And unfortunately blizzard continues to cater to those players. I'm sorry but no. Gear, gold, progress...it's called investing the time. Not rushing through content, quitting, then coming back and crying until someone throws you free crap for doing 1/100th of the amount of work. /end personal rant
- - - Updated - - -
lolwut? Maxing damage might be why YOU play dps, but it certainly isn't why myself and many others do it. I do it, b/c I prefer it over healing and tanking as a main spec. Do you know what matters the absolute most in a successful group? The mob dying. Your personal dps doesn't mean shit if you aren't working TOGETHER with the rest of the group to make sure mobs are dying and not group members. Yes, dps is a factor. But look back at TBC, Wrath, Cata...piss poor dps was the norm. Why? Because it was more important to make sure your cc had 100% uptime, that you were following a kill order, and you weren't standing in the wrong spot.
Selfish players with tunnel vision who only care about their personal numbers IN AN MMO is one of the worst types of players. If that's how you feel, LFR is that way cupcake.
Kthxhugsbye
Make a poll.
Your reasons to play a DPS are wildly unappealing, it seems like DPS either isn't really your main role despite you saying it is, or that you are new to the game, or that you are, simply speaking, bad at doing DPS and have to resort to "but it went down, did it? so my DPS was fine" to justify your place in a group. DPS that does not go balls to the wall to max damage is a bad DPS. Sure, you have to live and do mechanics, totally, but maxing damage is why you DPS at all.
M+ will be fine.
*Yawn*
Scheduled weekly maintenance caught me by surprise.
You forget that raids are something you can clear once per week, not sure how large of a portion I am speaking for, when saying that people play more often that once a week, hence why they'd benefit from doing extra content on top of raiding. Not to even mention that people might like the feeling of the challenge it brings.
You also seem quite oblivious to the fact that every player in this game is on a sliding scale of how hard they want the game to be. Everybody who wants to do a dungeon can choose how difficult they want it to be, doesn't change from the last expansion in any way, hence why it's ludicrous how you'd think the overall participation would go down.
MDI gaining viewership also means great things for m+, you were arguing that: "Why do people keep bringing up the MDI, that has nothing to do with overall participation in M+." That's just flat out not true, competitive games such as: League of Legends, CS:GO, Dota 2. wouldn't have half the player base without a competitive league. Players who are scared of going into m+ can see other people doing it at a much harder level, and they might want to test if they could do a small +2.
"2. Massive nerfs to the aoe capabilities of most specs also making them more tedious and difficult." From every spec I've tried so far, aoe hasn't gotten worse. Rogue: Sub, Assa / Warlock: Demo, Destro / Warrior: Arms / Priest: Shadow
Last edited by Tiltkappa; 2018-07-14 at 04:56 PM.
You are forgetting a factor.
There's currently so many boost selling services that the playerbase is almsot divided in 2 camps, those who sell boosts and those who buy boosts.
And then there's people inbetween that are capable of doing mythic but are having a hard time finding groups of equal skill, who arent charging for their services.
The difference between doing a Mythic with 4 friends and pugging a heroic raid is huge. Not everyone plays WoW the same way, and I am fairly certain that in the WoW community, it’s actually the minority that actually pugs heroic raids. They’re just awfully loud. Personally, I’ll have more fun wiping in Mythic with friends and guildies than being a stranger in a pug.
"Can't you see this is the last act of a desperate man?"
"We don't care if it's the first act of Henry the Fifth, we're leaving!"
Yep. Also takes 2-4 hours to clear max and gives substantially more loot than 3-4 hours of M+ would give.
It's disgusting how much more rewarding raids are, and how NOTHING is being done to fix this. M+, warfronts, world quests, and island expeditions are all essentially dead on arrival in BFA.
BFA is going to be as "raid or die" as WOD was.
We got rid of Holinka and Celestalon, now it's time to get rid of the final person with bad ideas, Ion.
Last edited by ShiyoKozuki; 2018-07-14 at 11:07 PM.
It's a bad thing. I'm pugging +25s on live and progress 26-27 with my group. Titanforge in Legion makes it possible without raiding mythic on specific char. (And I don't care that people spamming +15s might get similar quality gear, I rarely meet them in game). If BfA makes this gear progression even harder then I might just stop doing M+ (raiding mythic on at least 2 chars just to have gear for M+ would be dumb).
- - - Updated - - -
I think I got 960-965 ilvl items from M+ end-of-dungeon (not weekly) chests in nearly every slot. On two characters. The highest is 975 ring with gem slot. Obviously not all items are useful, some have trash stats.
With the only difference that mythic+ gives weekly chest with guaranteed item, and can roll 2-3 items equal to MYTHIC raiding that does not take "2-4 hours to clear casually in a pug" and has no guaranteed pity rewards per week, unless there is another mission for cache (in legion that was 1 item per 2 weeks). If you have bad luck in the world of personal loot - you can raid all week and get nothing. Mythic+ always gives you something.
Running mythic+ for weekly chest also takes on average less time than clearing the raid, and guarantees you won't walk out empty handed.
If there was no weekly chest, your claim would have some basis. Unfortunately, Blizzard made it even more effortless than in Legion, months ago I thought weekly chest is already too lucrative, maybe it should require 3-5 dungeons a week instead of one. But nope, still requires 1 dungeon and they even upped the amount of items you get for it. You'd have to be completely blind to claim "mythic+ is dead on arrival" when it's gonna be the most reliable progression path in pve. Oh, and you can coin mythic+ too in BFA...