Argus looked like repetitive shit aesthetically besides the northern area, but it was one of the best zones they've added content wise. Content wise, I'd like to see a combination of Argus and the Timeless Isle for a later zone.
Originally Posted by Bigbazz
Argus > Isle of Thunder > Tanaan >>>>>>> Timeless Isle.
Timeless Isle may have been the prototype for later end zones, but it was also that, a rough prototype that needed improvement in several areas. The lack of direction/questing and ridiculous grind of Timeless Isle made it a terrible place.
Aren't those just table missions?
Great music and atmosphere, just chill grind place when you're bored - a lot of people like to heavy grind sometimes and it had different levels of grind.
a lot of items to grind too - pets/mount/toys.
the rest were awfully dull and ugly, awful atmosphere and music, less things to do (or at least less that are actively fun).
All matter of opinion of course.
I mostly agree with the order, but that includes giving Argus a big benefit of the doubt and assuming I am going to be returning to it fondly in the future, which might not happen. Invasions are bad, rares / mini-events are fine. What saves Argus is the number of things it has, like, legendary pet encounters. If Argus was smaller, well, it'd have been bad, because it has nothing creative. Timeless Isle, by the way, had multiple new things which were creative - like in-game events in general, plus PVP censer, there were a couple of others - so if we judge on novelty, then Argus loses, but I agree that the important thing is how much of (tolerable) gameplay there is, and so Argus wins, even with Timeless Isle having an insane grind which Argus likely won't top.
For me the order is:
Argus maybe equal to Isle of Thunder > Tanaan > Timeless Isle >>>> Broken Shore
they re going wild on orgrimmar, yet nother city our warchief will "win" blowing up
yet, stormwind and others are all safe as far as i know
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by the way you guy have seen this leak? if not beware, the shitstorm is huge
https://www.reddit.com/r/wow/comment...n_take_with_a/
It said no Kul'Tiran druids and the unique forms are a red herring, that's so far off-base it makes me immediately disbelieve the rest of it.
Also every time I see Junker Gnome I want to hurt someone, they would have to be extremely, drastically different to draw any kind of attention compared to a lot of the other potentials.
Last edited by Veluren; 2018-08-12 at 08:32 AM.
To me they are all awful, because without falling back on a multidimensional norm to edge out an actual winner numerically I couldn't really name one that has consistently improved in all aspects. Each of them had strengths and glaring flaws at the same time and for me blizzard has just shifted the good and the bad around between each iteration so that while argus for example had probably the best story, it also had some of the worst terrain design. I'm to this day not sure what we actually did on IoT (i know what happens in the raid) and neither did I find that design particularily compelling, visually nor gameplay wise. TI had probably the best gimmiks and secrets, the reliance on skillshot mechanics (at least as melee) over just requiring a certain gearscore made the combat fun, but as you said zero direction and aweful grind. Argus without group finder would be waiting for 10 minutes on the LFWM CD and nothing else really.
which of them will be difficult on the list?