I was out questing at 111 on my rogue and see these 119s grinding on stuff that I end up one-shotting for them out of pity. Yeah, the game was always like that right? I mean it's normal for people at endgame level to need help from fresh levellers. We did that every expansion!
facepalm
Seriously, you're not paying attention to the conversation you're taking place in, Einstein.
No one (other than the more ignorant people insisting on talking about something else) is talking about that. They're talking about how you're getting weaker AS YOU FUCKING LEVEL. Not about how you don't get upgrades until level 117 or whatever because your old gear was awesome and its a new expansion. But because fighting Mob #831 in Random Zone #207 is -- and do try to pay attention here -- more difficult at level 117 than it was at 111 DESPITE being six levels higher and with better gear.
It was never like that in MoP and earlier. No matter how much you want to lie to yourself that it was. When you were level 79 in WotLK, you could go back to the Borean Tundra and obliterate the mobs there that you had difficulty with at 70. When you were level 52 in Vanilla, you could go back to Elwynn Forest and everything would spontaneously combust if you just looked at it sideways. When you were level 68 in TBC, you could go back to Hellfire Penninsula and have an easy time blowing up most of the non-endgame mobs (and even against them, like the Fel Reaver, you still had a better than than you did back at 60). etc.
Why can't you get that through your skull? That's what people in this thread are talking about.
Jesus Christ.
isn't this exactly the point of expansions? to reset the power level of players and restart the gear grind anew.
the only reason you feel weaker is because you're going from high-end raid gear down to quest gear, whilst the power level of the mobs remains the same. (the level they are doesn't matter as relative power levels would change as you progressed through zones in an expansion anyway).
this has always been the way blizz have done it to ensure that players new to the game, or who missed the previous expansion, can level through the previous expansion and into the new expansion without having to do the raid content. their power level will remain consistent, whereas yours has dropped due gear replacement as you level.
honestly, this is one of those cry more situations. it'll never change.
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um, yes it was.
it has always been this way.
you start new expansion with high tier gear from previous final raid. for shits and giggles, lets say ilvl 265.
new expansion mobs in first few zones are tuned for players ilvl 180. as such, you steamroll them in your raid gear, much like you would've world quests mobs at the end of the previous expansion.
every level, you earn, the mob power level is tuned upwards. i think it used to be 13 ilvls per player level. so by lvl 120, your average world quest mob would be tuned to ilvl 310. your gear, will be average quest gear, probably around ilvl 300.
what this means, is you've lost your 85 ilvl advantage. as well as your additional procs and stuff from the uber raid gear you had. and gone down to a 10 ilvl disadvantage. which you will gradually overcome by farming more gear.
this is literally how the game has worked for the past 13 years.
the only real difference the people in this thread can complain about, is the mob scaling, which was asked for by the community for years, which has invigorated the endgame outdoor world. oh no, you can't go back to the first levelling zone in the new expansion and obliterate mobs - cry some more. do some dungeons, do some raids. claw back that power advantage. you'll be pwning world quest mobs in no time.
oh no, blizz have actually given you an incentive to play - gotta go get mad on the forums!
also, bolded where you are totally wrong. you are six levels higher. your gear level is relative to your new player level and as such, is less powerful than the raid gear you had previously, due to the way in which stats scale as you level.
Last edited by smokii; 2018-08-15 at 11:29 AM.
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Last edited by Alkizon; 2018-08-20 at 08:36 AM.
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Mobs started scaling but, in older expansions you moved to the next zone and they were either the same level as you or a higher level. Meaning his argument is valid. Since moving to the level 62 zone at 61 would have put you at a disadvantage. Yes, you hit 63m and they become easier then you move to the 64 zone and they became tough again. This is just a more streamlined version of the same.
but the premise is still the same, you get to a newer area and shit is rough again. Once you level it takes a while for the world to catch up, so you do have a little bit of time before they catch back up to you. Regardless, of this, max level has always been like this, shit hurts when you are fresh until you get some max level gear.
As I said, there is a big difference between the old behavior (mobs don't scale, you move to more difficult mobs yourself, can do this early, can do this late) and the new behavior (mobs scale automatically, nobody asks you anything, you just get weaker compared to all mobs, period).
Yours "the premise is still the same" is neither here, nor there. Both WoW and Tetris are games, so what. I like the old behavior. I don't like the new behavior. I explained why (I think in this thread, but I am not sure). Same for others.
Last edited by rda; 2018-08-15 at 11:53 AM.
No, you stay in same zone, but all that you did before becomes more difficult for no reason and without any references to real world rules = artificial/meaningless. Ie if you didn't do it at a certain level, then it will only get worse, until you reach maximum. Of course, it was never like that before Legion.
ps. Scaling is a cancer for this game, since its design was never destined for this.
That's why people say that you're wrong. Question wasn't whether you like it or not.
Question that you are talking about is solved by a large amount of content and by balance tuning (overcoming for example such trifles as characteristics inflation and so on), and not by exactly same stuff cheap endless exploitation. All this was in links that you was too lazy to read...
Last edited by Alkizon; 2018-08-15 at 12:13 PM.
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