This is the question I’m asking.
Blizzard effectively dropped us all to item level 200 ish for non-raiders, and the first tier will be delivering almost double that. It’s ludicrous. I get that it’s a new expansion, and that there are four levels on the endgame gear treadmill, but there’s no need for inflation of this level.
Level scaling is trash and a lazy attempt to fix power creep. It's especially stupid in PvP. If I wanted scaling I'd play ESO. I won't be back to WoW until this crap is gone. I'll stay on the WoLK server that I've been playing.
Both are boring, rather spend less time being bored though.
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It's worse because due to the loss of scaling we had from our artifacts, the damage and health of mobs now scales faster than our own damage and they'll need to re-balance it entirely, which up til now, they haven't since Legion (Prepatch it was fine due to a global nerf of every mob in the game).
Knew something wasn't right when close to 50 ilevels did not make it much easier to kill mobs
I haven't said "not increased at all", I said "increase power more slowly". Unless improving your power through gear by 50 %, scaling the outside world mob by 25 % and scaling the Mythic+ mob by 50 % for a given value of M+, you could increase power through gear by 25 %, not scale the outside world mob and scale the M+ mob by 25 % for the said given value of M+.
Same situation but without the retarded inflation. Magic ! (or brain, which seems to be the same for some)
It's funny you say that, because you are the one who seems too dense to get the argument, as shown above.I mean I get there are people that are completely dense and don't understand why it's in there, but there is a reason for it even if they don't like it.
That's the argument used by Blizzard, but it's BS. You could feel slight improvements during Vanilla, you could feel slight improvements in TBC, it's only since WotLK that somehow Blizzard decided that people are too dumb to notice they become more powerful if there isn't a humongous power increase.
I mean, we went from 200k in early Heroic EN to 800k in mid Heroic Nightholde. That's a x4 increase in power from what, one or one and a half raid tier ?
FOUR TIMES MORE DPS. Do we really need such ridiculous power curve ? We were happy to get something like 1,5 to 2 times more power from blue to T6 in TBC (that's three whole tiers), and we noticed the difference. This increase is useless and brings tons of problems, that they "fix" by piling up new mechanisms which cause other problems instead of fixing the underlying cause (rampant inflation). It's dumb, and completely destroys immersion.
Last edited by Akka; 2018-08-17 at 02:22 PM.
Exactly that. Level scaling is a conceptually stupid idea. It's dumb by its very definition.
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Yeah, I can't but /facepalm when I see that twice already they made a massive number squish, in which people are back to early/mid WotLK numbers, but then by the very first tier it's already back to hundred of thousands HP and DPS.
Like, WTF ?
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You're giving details about how it worked, but the fact is : it did work and it didn't need +50 % each tier.
(and actually you left the most important reasons, which were that damage didn't scale so fast, with all abilities having base damage and only increasing moderately through AP/SP)
Early TBC DPS without crafted gear was 600 to 900 DPS, late Black Temple was 1800-2000 DPS. That's still about twice as strong with three raid tier gear. We reach twice this power increase in one third of the progression today. That's SIX FUCKING TIMES FASTER. So the Blizzard argument is proved false : there WAS progression at one sixth of the speed of today (in fact it was much more noticeable, because there wasn't scaling everywhere neutering it, and there wasn't automated power increase making it irrelevant), so they don't need such speed.
Except it's not at the same rate. The enemies gain strength at like a fifth of the rate you do. Gearing up still makes you kill them faster. It just prevents what happened at the end of MoP for instance, when people could pull half a subzone and annihilate them with 1-2 spells.
The most difficult thing to do is accept that there is nothing wrong with things you don't like and accept that people can like things you don't.
Ilvl scaling was stupid when introduced without anyone's knowledge in legion broken isle, easily circumvented by removing an item like a ring or trinket, I was in beta I think after a cretin ilvl it gets really easy to kill mobs
No, you didn't show it didn't work. People did progress through TBC, and they did feel it, so your claim is factually wrong.
What you pointed were some peculiarities which actually made gearing more varied than the ultra-formulaic "main stat + stamina + 2 secondary stat" that we see on about every single gear piece since MoP.
Also, the whole "wasted budget" is just an example of the tunnel vision that made WoW shallow and one-track, considering only stat being optimal in raid environment were "worthwhile". The important part is that gear was better through progression, it's not a problem if part of the stat are subpar.
I think it is a good idea to have them partially scale with item level. For every 1 item level you get, they get .25 item levels so that by the end of the expansion they aren't one shot by your weakest ability but you still feel much stronger compared to earlier. That way you scale 4x faster than they do but the base strength is reasonable enough for a fresh character.