Page 3 of 4 FirstFirst
1
2
3
4
LastLast
  1. #41
    Quote Originally Posted by Accendor View Post
    It worked perfectly fine until legion so no, there is no reason for it to be there.
    This ilvl mild scaling has been in legion for a over a year up to when BfA launched. Not something new for BfA.

  2. #42
    Deleted
    Quote Originally Posted by Akka View Post
    Then the problem is that ilvl increases too much. Instead of getting gear giving +50% power and have the mob get a +25 %, why not simply make the gear give +25 % to begin with ?

    The whole scaling idea is retarded. The exact same effect could be obtained with a slower power curve, without all the secondary effects that ruin the game.
    This is the question I’m asking.

    Blizzard effectively dropped us all to item level 200 ish for non-raiders, and the first tier will be delivering almost double that. It’s ludicrous. I get that it’s a new expansion, and that there are four levels on the endgame gear treadmill, but there’s no need for inflation of this level.

  3. #43
    Level scaling is trash and a lazy attempt to fix power creep. It's especially stupid in PvP. If I wanted scaling I'd play ESO. I won't be back to WoW until this crap is gone. I'll stay on the WoLK server that I've been playing.

  4. #44
    I am Murloc!
    10+ Year Old Account
    Join Date
    Dec 2010
    Location
    Poland
    Posts
    5,457
    Quote Originally Posted by Puri View Post
    That's the question, unless anyone can provide numbers that's just speculation.
    It's not speculation because that's how it worked in Legion. Mobs started scaling in the middle of the expansion, yet a geared character would still crush normal opponents with ease. If it was "speculation", Suramar elite area would remain excluse to tanks.

  5. #45
    Deleted
    Quote Originally Posted by melzas View Post
    Its not supposed to make sense, its supposed to stop you fron one shotting mobs because thats boring.
    Both are boring, rather spend less time being bored though.

    - - - Updated - - -

    Quote Originally Posted by Avellon View Post
    This ilvl mild scaling has been in legion for a over a year up to when BfA launched. Not something new for BfA.
    It's worse because due to the loss of scaling we had from our artifacts, the damage and health of mobs now scales faster than our own damage and they'll need to re-balance it entirely, which up til now, they haven't since Legion (Prepatch it was fine due to a global nerf of every mob in the game).

  6. #46
    Quote Originally Posted by Avellon View Post
    This ilvl mild scaling has been in legion for a over a year up to when BfA launched. Not something new for BfA.
    Your answer has nothing to do with what I wrote ;-)

  7. #47
    Knew something wasn't right when close to 50 ilevels did not make it much easier to kill mobs

  8. #48
    Quote Originally Posted by Meat Rubbing Specialist View Post
    Because there is a difference between NPCs out in the World which would become 1-shottable vs. NPC's in Mythic +'s/Raids where you need that increasing power curve to keep progressing.
    I haven't said "not increased at all", I said "increase power more slowly". Unless improving your power through gear by 50 %, scaling the outside world mob by 25 % and scaling the Mythic+ mob by 50 % for a given value of M+, you could increase power through gear by 25 %, not scale the outside world mob and scale the M+ mob by 25 % for the said given value of M+.
    Same situation but without the retarded inflation. Magic ! (or brain, which seems to be the same for some)
    I mean I get there are people that are completely dense and don't understand why it's in there, but there is a reason for it even if they don't like it.
    It's funny you say that, because you are the one who seems too dense to get the argument, as shown above.
    Quote Originally Posted by Nymrohd View Post
    Because if the scaling is too shallow, people do not feel an appreciable difference between different raids and gear from past raids can remain very important. It's never been exactly fun having to do past raids as well inside the raiding schedule to get that trinket, and a shallow curve would make the problem far more likely.
    That's the argument used by Blizzard, but it's BS. You could feel slight improvements during Vanilla, you could feel slight improvements in TBC, it's only since WotLK that somehow Blizzard decided that people are too dumb to notice they become more powerful if there isn't a humongous power increase.

    I mean, we went from 200k in early Heroic EN to 800k in mid Heroic Nightholde. That's a x4 increase in power from what, one or one and a half raid tier ?
    FOUR TIMES MORE DPS. Do we really need such ridiculous power curve ? We were happy to get something like 1,5 to 2 times more power from blue to T6 in TBC (that's three whole tiers), and we noticed the difference. This increase is useless and brings tons of problems, that they "fix" by piling up new mechanisms which cause other problems instead of fixing the underlying cause (rampant inflation). It's dumb, and completely destroys immersion.
    Last edited by Akka; 2018-08-17 at 02:22 PM.

  9. #49
    Quote Originally Posted by Accendor View Post
    Then maybe do not hand out rewards that make players too poweful? We give me a 320 weapon when it actually only is a level 310 weapon because of scaling? Why not give me a 310 weapon in the first place?
    Exactly that. Level scaling is a conceptually stupid idea. It's dumb by its very definition.

    - - - Updated - - -

    Quote Originally Posted by Stryke of the Wolverines View Post
    This is the question I’m asking.

    Blizzard effectively dropped us all to item level 200 ish for non-raiders, and the first tier will be delivering almost double that. It’s ludicrous. I get that it’s a new expansion, and that there are four levels on the endgame gear treadmill, but there’s no need for inflation of this level.
    Yeah, I can't but /facepalm when I see that twice already they made a massive number squish, in which people are back to early/mid WotLK numbers, but then by the very first tier it's already back to hundred of thousands HP and DPS.

    Like, WTF ?

    - - - Updated - - -

    Quote Originally Posted by Nymrohd View Post
    In TBC, you had people replacing crafted gear only once they had black temple tier, you had trinkets from the first raid be BiS till the last one.
    In Vanilla, the power was not so much from ilvl but that gear was progressively less retarded and/or tier sets from AQ40 and Naxx addressed glaring gameplay for specific specs.
    You're giving details about how it worked, but the fact is : it did work and it didn't need +50 % each tier.
    (and actually you left the most important reasons, which were that damage didn't scale so fast, with all abilities having base damage and only increasing moderately through AP/SP)

    Early TBC DPS without crafted gear was 600 to 900 DPS, late Black Temple was 1800-2000 DPS. That's still about twice as strong with three raid tier gear. We reach twice this power increase in one third of the progression today. That's SIX FUCKING TIMES FASTER. So the Blizzard argument is proved false : there WAS progression at one sixth of the speed of today (in fact it was much more noticeable, because there wasn't scaling everywhere neutering it, and there wasn't automated power increase making it irrelevant), so they don't need such speed.

  10. #50
    Quote Originally Posted by Enosh View Post
    120 mobs in general seem to be scaled around 310 ilvl, it's why when hitting 120 questing became such a pain in the ass
    so you didn't hit any of the ilvl breakpoints yet where mobs HP goes up

    let's be honest the only reason this exist is because it makes the time played numbers look better
    I went from 300 to 317 in the last 24 hours and the difference in mob health and damage has been practically non-existent.
    When in doubt, simply ask yourself: "What would Garrosh do?"

    #wwgd

  11. #51
    Quote Originally Posted by KaPe View Post
    It's not speculation because that's how it worked in Legion. Mobs started scaling in the middle of the expansion, yet a geared character would still crush normal opponents with ease. If it was "speculation", Suramar elite area would remain excluse to tanks.
    Just because how something was in the previous xpac does not mean it is the same now. They might have returned to their first iteration of ilvl scaling in Legion before it was nerfed, and to find that out we need numbers and everything else remains speculation.

  12. #52
    Quote Originally Posted by Winter Blossom View Post
    Unfortunately, they do, which I don’t agree with. Once you hit max level you should start to feel more powerful, especially against creatures in the world. We get better gear and become more powerful/knowledgeable, but we’re still killing boars at the same rate? How does that make any sense?
    Except it's not at the same rate. The enemies gain strength at like a fifth of the rate you do. Gearing up still makes you kill them faster. It just prevents what happened at the end of MoP for instance, when people could pull half a subzone and annihilate them with 1-2 spells.
    The most difficult thing to do is accept that there is nothing wrong with things you don't like and accept that people can like things you don't.

  13. #53
    Mechagnome jaber2's Avatar
    10+ Year Old Account
    Join Date
    Aug 2012
    Location
    Not from here
    Posts
    539
    Ilvl scaling was stupid when introduced without anyone's knowledge in legion broken isle, easily circumvented by removing an item like a ring or trinket, I was in beta I think after a cretin ilvl it gets really easy to kill mobs

  14. #54
    Quote Originally Posted by Avellon View Post
    I've yet to see a class that has any downtime skills available to be used.
    There's always something to cast/use, always.
    In fact some classes have a "too many skills to use in a given global cooldown" problem, more visible now that dps/defensive cooldowns are on the global cooldown.
    Retri pala. Im having that issue at ilev 304.

  15. #55
    Quote Originally Posted by Vonazak View Post
    Ahh so, isnt that elemental shaman sucks, the mobs are too powerful to deal with ilevel scaling
    lol if only it were true

  16. #56
    Quote Originally Posted by Nymrohd View Post
    I gave details on how it did NOT work in TBC. The way it worked in vanilla was for early gear to have half the item budget wasted in nonsensical stats.
    No, you didn't show it didn't work. People did progress through TBC, and they did feel it, so your claim is factually wrong.
    What you pointed were some peculiarities which actually made gearing more varied than the ultra-formulaic "main stat + stamina + 2 secondary stat" that we see on about every single gear piece since MoP.

    Also, the whole "wasted budget" is just an example of the tunnel vision that made WoW shallow and one-track, considering only stat being optimal in raid environment were "worthwhile". The important part is that gear was better through progression, it's not a problem if part of the stat are subpar.

  17. #57
    Quote Originally Posted by rsl View Post
    then why the fuck do i still have to level ?????
    Because it provides you with a sense of pride and accomplishment. Blizzard is really concerned about our sense of pride and accomplishment these days.

  18. #58
    Quote Originally Posted by melzas View Post
    Its not supposed to make sense, its supposed to stop you fron one shotting mobs because thats boring.
    Then the people who think Power = boring can just not upgrade their gear once they hit max level? You don't have to shoot everyone else in the foot because of your opiniom, there are other ways for you to remain weak.

    Awsome signature and avatar made by Kuragalolz

  19. #59
    Old God Soon-TM's Avatar
    5+ Year Old Account
    Join Date
    Aug 2017
    Location
    Netherstorm
    Posts
    10,845
    Quote Originally Posted by Akka View Post
    I mean, we went from 200k in early Heroic EN to 800k in mid Heroic Nightholde. That's a x4 increase in power from what, one or one and a half raid tier ?
    FOUR TIMES MORE DPS. Do we really need such ridiculous power curve ? We were happy to get something like 1,5 to 2 times more power from blue to T6 in TBC (that's three whole tiers), and we noticed the difference. This increase is useless and brings tons of problems, that they "fix" by piling up new mechanisms which cause other problems instead of fixing the underlying cause (rampant inflation). It's dumb, and completely destroys immersion.
    It should also be noted that multiple raid difficulties, as well as M+ now, are exacerbating the issue.

    One single difficulty: 100% power increase (BC)
    Two difficulties: >300% power increase (LK)
    Four difficulties: ~800% power increase (WoD+)

    It's absolutely nuts.
    Quote Originally Posted by trimble View Post
    WoD was the expansion that was targeted at non raiders.

  20. #60
    I think it is a good idea to have them partially scale with item level. For every 1 item level you get, they get .25 item levels so that by the end of the expansion they aren't one shot by your weakest ability but you still feel much stronger compared to earlier. That way you scale 4x faster than they do but the base strength is reasonable enough for a fresh character.

Posting Permissions

  • You may not post new threads
  • You may not post replies
  • You may not post attachments
  • You may not edit your posts
  •