it seems like people legit dont know what resource management was for dps classes
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Well, that's why you need more levels of M+ etc. Lets say there are 250 levels. Very smart bots that play completely flawless could do 250 (max), Method people and other pro would be around maybe 235 (with potential to climb a little), avarage people might do 175 and noobs maybe 50. Level 1 etc would be for like my Grandmother, aka INSANELY easy. That way, there would be a level for everyone.
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I raided all through vanilla. Mechanics were easy, rotations was easy, the challenge was to have good enough gear, and to have endurance to rebuff and just maintain stuff. Basically, the opposite of how raiding should be. It was fun at the time, but gear should be the least important factor.
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You did more damage as a feral druid in caster form swinging a 2h mace with a boatload of STR and AGI on it than you did in cat form actually using abilities. Not even lying, in early WoW, like before Dire Maul or BWL came out, that was the truth.
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Agreed. It was basically a time gate through the use of gear. As a lot of the resistance gear patterns were drops from other places along with the mats. Instead of ilvl people asked how much Fire/Frost/Nature resist you had before you could get into a raid that wasn't guild preformed. You could raid for months and land very few pieces of gear, hence why DKP was a huge thing in Vanilla. If it was all based on rolls of dice you could actually be unlucky enough to see zero gear. I love modern raiding by comparison.
Raiding in Vanilla was a totally different monster and seriously time gated and really more of a facebook social circle style. If you had the right friends you could speed things up because they'd hook you up over someone else in the guild. This is where all the complaints about IRL friends and the "raid leaders GF" getting gear over the people who actually could play their class, because you could really carry people who couldn't play as long as they had the proper gear and could handle one don't stand in it mechanic. It wasn't until maybe late TBC/Wrath people started to notice "oh shit if you can't do the mechanics we can't win these fucking fights, we can't just steam roll it with gear." Essentially around the time hard mode was created and Ulduar dropped. Saw a lot of guilds start shitting the bed then as their players couldn't complete raids because it turned out they sucked even when you gear stacked them and the mechanics ramped up. It would have happened more in BC but a lot of people in those style raids couldn't see those raids because of the gating system.
I remember during Vanilla/BC era a lot of people had those bejeweled addons they'd play during raid....try that now. Hell even look at the chat logs during a raid from that era, filled with conversation while the boss battle was going on.
I'm not saying the raids were bad, or the time was bad or the game was bad. Just that it is delusion of folks saying Vanilla raiding was harder or playing your class was harder. It wasn't because you didn't actually have to fully perform to the max like you do today to down some encounters. And no Mythic raider today will be challenged by Vanilla raiding. If they are in a guild on a Classic server like their current Mythic raid guilds and sync the same amount of time, the content is going to drop quickly. Even the general population will see more of the content, we are way more savvy players today than we were then. Efficient as well and the community is huge. Before when only a few guild members were doing max effort, now you'll have an entire guild doing organized mat and pattern farming instead of one guy in guild has the resistance pattern you need. You'll see entire sections of you guild with it. Drop gear will be the most difficult part of going back to Classic and you'll have to start a DKP system again or your guild will flounder.
Hell I can remember having to look in global chat for people to do enchants because no one I knew personally had the enchant. You could make money sitting in Org doing enchants. People would pay you and provide mats for you to click the craft button. The only time I buy an enchant now is when I absolutely want it that second and no one happens to be on. etc.
Last edited by Zoldor; 2018-08-30 at 06:48 PM.
Most of the mechanics comprise busywork (interrupts, move into X or out of Y, etc.) that you're prompted to respond for.
The majority of modern raiders wouldn't be able to handle the Twin Emperors or even fucking Baron Geddon (the latter at least without an addon or someone having to message them to move because they don't have BIG POPUP WARNING). More niche mechanics that require consideration AHEAD of the encounter itself rather than just reacting to basic shit that's just dumped on you akin to a laundry list.
Modern rotations are so proc-based you might as well just be pressing 1 button for some specs. At least in WotLK there were more proper rotations where you aren't relying so much on RNG for dem proc popups.
I disagree with you here. It's a RPG after all and character progression is a big part of that genre, I think it should be an even split between you and your character, you both have to overcome the encounter. TBC, Wrath and even Cata was very good in that sense.
But yeah the mechanics and the rotations of vanilla was laughably easy, anyone claiming otherwise is either lying, delusional or both.
Classic and TBC class gameplay was much simpler than it is today. Raid mechanics were much simpler than they are today. Difficulty was mostly a matter or organization and statistics.
And if you think modern World of Warcraft is a "flat out action game," you're absolutely, 100% mistaken. Of all the major modern MMO's that are still kicking, it is absolutely one of the slowest and methodical and the gameplay even today is extremely antiquated.
If you don't think playing now requires tracking resources or timing buffs then you have not played at anything above LFR level. LFR leaves such a bad impression on people. If you want to get a decent parse on warcraft logs I promise you that you cannot be brain dead and mindlessly press buttons. I have seen people who think they are good but they have gray or green parses on every boss compared to their ilvl. Why do you think most successful pug groups look at logs instead of just your achievement? It's easy to get a carry these days. I have played through everything but c'thun in AQ40 in vanilla and about 50% of naxx 40 before my Vanilla guild broke up. I played as a warrior that would tank and dps. I also played as a mage but I did little raiding on him. You could literally close your eyes and still perform.
Most bosses in Vanilla raids had no complexity to them. A lot of classes and specs had almost no rotation that they had to think about. The only thing that made Vanilla raiding hard was getting 40 people together, getting proper resist gear and potions and just gearing in general because far less gear dropped for much larger groups.
People make classic out to be like it was the best expansion. A lot of classes and specs were broken. Warriors were pretty much the only tanks. You had faction imbalances (shamans on horde and paladin on alliance). Bosses that required little or no real strats to kill. You had to worry about threat in Vanilla but that also meant just standing there twiddling your thumbs. That's not a challenge.
Classic WoW is almost definitely going to fail.
Someone hasn't done M+ or the last few tiers of raiding I see. Class utility nowadays is at least as good, if not often better than DPS. That's why high keys favor rogues over other melees, not because they do more damage but because of their insane class tookit. Same for raids like Tomb where rogues were bottom tier DPS but chosen en mass because they could soak shit while classes with higher theoretical DPS couldn't and just died.
But hey, you keep thinking that because a warrior can Warbreaker into Bladestorm in faceroll Heroics to temporarily crush everyone on the meters means they are the best at everything and the game revolves around that.
And have been nerfed, so now as far as melee goes unless you're willing to use a monk you deal with targeted stuns/silences which rogues excel at. We're not in Legion anymore.
And you didn't address the main point either way. DPS pales in comparison to utility in high tier content. And 5-mans are a relevant progression path today which they absolutely weren't in vanilla unless you think T0.5 sets were the real deal. Thus your arguments don't reflect reality much.