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  1. #61
    Pit Lord Toho's Avatar
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    So many trolls.
    Just so many.

  2. #62
    Quote Originally Posted by Toho View Post
    Enjoy the report.

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    I was actually elected president of everyone.

    That's hillarious.

    OT: I personally love pretty much all the current writing. I'm super hyped about it all.

  3. #63
    Pit Lord Toho's Avatar
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    Quote Originally Posted by Kruzan View Post
    That's hillarious.

    OT: I personally love pretty much all the current writing. I'm super hyped about it all.
    How do you lower your suspension of disbelief so much?
    Its impressive.

  4. #64
    They are? This is the first time I've been somewhat interested in the story since WotLK (which was the only time I was interested in the story).

    WoW is pretty much terrible when it comes to story. All of BC is the silliest story I've ever seen anywhere, and then they REDID that horrible turd as space time machine WoD! WotLK is only good because it heavily rips off LotR.

    Bad at making story, good at making game. Good thing they make video games and don't write books (that people buy and read and they hope to sell copies of).

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    PS, forgot to write that I think the current writing is just about the best it's ever been. WotLK was better because they ripped it off, this is the best they've been original with.

  5. #65
    Quote Originally Posted by malSheep View Post
    You see writers do this a lot!

    The game would be boring and too predicting if they made everyone happy.
    Besides, people were tired of the Horde and The Alliance "always" joining forces and helping each other defeat a bigger threat - this particular story helps push the war.

    Think of how many times movies and series let a lead character die, just to prove that nothing is safe - that's how you build a series where the audience is actually excited to see who survives and who dies in battle.
    Well, the problem w/ your point is that the story in this game is still quite predictable, so...

    I mean, it's pretty much a meme at this point that Blizz ALWAYS go w/ the most predictable choices when it comes to char and/or story development.

  6. #66
    Epic! Pheraz's Avatar
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    Quote Originally Posted by LordSothe View Post
    It all makes sense if you assume the story is being written by a massive Sylvanas/undead fanboy.

    -They don't care about the Alliance, so they're constantly made to look weak or incompetent, and most of their content is lazy reskins and dumb ideas like fat humans and Junker Gnomes rather than stuff people actually asked for. Every battle is either a loss or a massive pyrrhic victory.

    -They tolerate the "good" aspects of the Horde only so far as they don't interfere with the Forsaken. Saurfang is portrayed as an old loser who's given up, and Baine as an Alliance bootlicker, so that they don't outshine Sylvanas.

    -They love the Forsaken. That's why they never lose, why Sylvanas is always two steps ahead of everyone else, why Nathanos is suddenly a match for Malfurion and Tyrande, and why they get all the best oneliners. Sure, Sylvanas does a lot of evil stuff, but it doesn't matter because she will never be held accountable for it (Blizzard's already said she isn't another Garrosh). In the end, we'll all be forced to accept her as the true lord and savior of Azeroth, and the fact that she tried to genocide two different races will be brushed aside.
    Thank you. This is exactly what's happening.
    Someone at blizzard is really thinking forsaken are cool.

    Look I like dark stuff myself. Black metal. Death metal. I love it. But forsaken and Sylvanas are just lame.
    Zorn | Vynd | Pheraz | Sylwina | Mondlicht | Eis | Blut | Emerelle - Plus 20 more...

  7. #67
    Deleted
    I am not pissed off, au contraire, i am really into BfA story, finally something different with a lot of open route, a lot of characters involved.

    But yeah MUH EVERYONE.

  8. #68
    Deleted
    You haven't explained yourself.

    What is 'everyone' pissed off about?

    Personally, I'm not pissed off and enjoying things so far

  9. #69
    Outrage culture.
    If you want to write anything that could even remotely be considered as interesting, "everyone" (enough people that it will seem overwhelming) will be outraged.

    Also, writing things they know are going create a lot of division in the playerbase gives them a lot of awareness, so writing a divisive story is now a better way to promote your game than writing a good one.

    Now you just have to apply those two possibilities to the things you personaly like/dislike and you have the definitely true reason for every outrage they caused.
    "And all those exclamation marks, you notice? Five?
    A sure sign of someone who wears his underpants on his head."

  10. #70
    Every wow story has been predictable for the most part, except for BfA. I'm loving this story so far and I'm someone so your thread is already in trouble.

  11. #71
    Quote Originally Posted by Meat Rubbing Specialist View Post
    Why are the Whiners assuming they are everyone?
    Sometimes they refer to themselves as "everyone" and sometimes "90% of the player base".

    It's hilarious.

  12. #72
    the stupidist thing in BFA still is the burning of teldrassil with the use of Horde Catapults trowing heavy barrels of flammable substance. they throw from Lorthe'nel. with a 310% it takes atlest 45 seconds to fly that distance, for refference thats roughly the same distance from the valley of heroes in stormwind to sentinel hill in westfall.

    and because ingame wow is to scale because of technical reasons you can asume that distance is langer still in the books. even if you take the shot in old soldier where sylvansas is admiring her destruction and you asume scale from the alliance ships in the distance. teldrassil is about as far away as Liberty island is from New York and specificly the front facing shot of statue which at the closest distance is still 2.4 Kilomets away. and because trebuchet catapults the best catapults to shoot long distance clock out at 1.1 kilometers trowing a 4 kilogram projectile( world record ). their is now way those horde catapults could reach teldrassil at that distance (not to mention a projectile that weighs 25 times heavier than used in the world record)

  13. #73
    The story is cooler when you think of it as a Saturday morning cartoon instead of some serious drama shit like GoT. You’re never gonna get deep quality writing so stop expecting it.

  14. #74
    Quote Originally Posted by Toho View Post
    BFA's writing is pissing off everyone. Its not giving any satisfactory storyline to ANYONE. Why?
    Because the playerbase are sad, depressed people who turn to WoW to give meaning to their lives and are angry that, like a drug addict, a game they've been playing for 10 years doesn't give them the same high it did the first time. Since taking a look at themselves and understanding that the first-time feeling cannot be replicated they lash out at the game makers claiming that they are screwing up something they see in their mind was perfect. Nothing is right now, nothing is good. Everything is horrible, everything sucks.

    I truly wish that above paragraph was satire, but sadly it's not.

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    Quote Originally Posted by EbaumsTipster View Post
    They don't care about patch-by-patch story.

    The writers have no interest in making each patch "self contained". There are cliffhangers and shit that frustratingly doesn't get explained for months in every single patch.
    Is that necessarily bad? We were introduced to the kvaldir in Wrath but didn't learn much about them, their origins, who they served, etc, until Legion 4 xpacs later.

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    Quote Originally Posted by bowlink View Post
    the stupidist thing in BFA still is the burning of teldrassil with the use of Horde Catapults trowing heavy barrels of flammable substance. they throw from Lorthe'nel. with a 310% it takes atlest 45 seconds to fly that distance, for refference thats roughly the same distance from the valley of heroes in stormwind to sentinel hill in westfall.

    and because ingame wow is to scale because of technical reasons you can asume that distance is langer still in the books. even if you take the shot in old soldier where sylvansas is admiring her destruction and you asume scale from the alliance ships in the distance. teldrassil is about as far away as Liberty island is from New York and specificly the front facing shot of statue which at the closest distance is still 2.4 Kilomets away. and because trebuchet catapults the best catapults to shoot long distance clock out at 1.1 kilometers trowing a 4 kilogram projectile( world record ). their is now way those horde catapults could reach teldrassil at that distance (not to mention a projectile that weighs 25 times heavier than used in the world record)
    There is no scale in WoW. Someone tried to seriously measure the game world once and found that the original two continents were only about 20 miles from top to bottom.

    Infracted.
    Last edited by Aucald; 2018-10-05 at 09:52 PM. Reason: Received Infraction
    The most difficult thing to do is accept that there is nothing wrong with things you don't like and accept that people can like things you don't.

  15. #75
    Deleted
    Because they kill everything as soon as it gets into the story.

  16. #76
    Quote Originally Posted by cparle87 View Post


    There is no scale in WoW. Someone tried to seriously measure the game world once and found that the original two continents were only about 20 miles from top to bottom.
    the continents are way langer in the books for instance Tol Borad the prison island. is supposed to be in the inlet between gilneas and wetlands.

    therefor ingame wow is to scale.

    here is a picture of stormwind in the warcraft movie i know bad example


    and heres one from ingame


    i tried to line up the shot as mutch as possible. but as you can see the movie stormwind is mutch larger than the ingame version. IE the ingame wow is to scale. and their for my previous point from my previous post. the Horde Demolishers would never had the range to hit teldrassil in the first place.

  17. #77
    Quote Originally Posted by Bathory View Post
    Arthas was compelling? It was the same "protagonist gets corrupted and becomes the antagonist" they've done in every one of their games. I enjoyed it sure, but compelling?
    You make a good point. Having played WC games since WCIII, Arthas' story took nearly a decade to develop from downfall until we leveled our WoW toons high enough to finally land on Northrend, take down his guardians, then kill him in Icecrown. His character may have fit a very common archetype, but our story was much more compelling than say the story of how we faced the Sha or say long-dead orcs from a different timeline.

  18. #78
    Quote Originally Posted by Mage in Pajamas View Post
    You make a good point. Having played WC games since WCIII, Arthas' story took nearly a decade to develop from downfall until we leveled our WoW toons high enough to finally land on Northrend, take down his guardians, then kill him in Icecrown. His character may have fit a very common archetype, but our story was much more compelling than say the story of how we faced the Sha or say long-dead orcs from a different timeline.
    He went from hero to villain in the first campaign he appeared in. And then basically was a Darth Vader Clone (trope-wise) from then until his death. Yes there is SOME nuance there but let's not pretend Arthas was an amazingly deep character. He wasn't.

    The Sha were at least a new idea, not just a copy/paste holdover from the RTS games.
    Last edited by Necroxis; 2018-10-05 at 12:11 PM.

  19. #79
    Herald of the Titans Aurabolt's Avatar
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    Quote Originally Posted by bowlink View Post
    the continents are way langer in the books for instance Tol Borad the prison island. is supposed to be in the inlet between gilneas and wetlands.

    therefor ingame wow is to scale.


    i tried to line up the shot as mutch as possible. but as you can see the movie stormwind is mutch larger than the ingame version. IE the ingame wow is to scale. and their for my previous point from my previous post. the Horde Demolishers would never had the range to hit teldrassil in the first place.

    ...Actually in-game is not to scale. The Devs have said as much multiple times in the past using Stormwind City specifically as an example. Stormwind is much larger than how it is represented in-game. Here's an example: There are two prisons in Stormwind. The Stockades is one. The Vault, which is where the most dangerous creatures on Azeroth are said to be houses is the other. Apparently The Vault had been planned as a raid back in the day but it was one of the many ideas that were cut from the finished product. The gate leading to it is still in-game but inaccessible of course. The Vault itself seems to have been retconned between Violet Hold and Baradin Hold though.
    ...Ok, time to change the ol' Sig ^_^

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  20. #80
    Quote Originally Posted by Aurabolt View Post
    ...Actually in-game is not to scale. The Devs have said as much multiple times in the past using Stormwind City specifically as an example. Stormwind is much larger than how it is represented in-game. Here's an example: There are two prisons in Stormwind. The Stockades is one. The Vault, which is where the most dangerous creatures on Azeroth are said to be houses is the other. Apparently The Vault had been planned as a raid back in the day but it was one of the many ideas that were cut from the finished product. The gate leading to it is still in-game but inaccessible of course. The Vault itself seems to have been retconned between Violet Hold and Baradin Hold though.
    This. Stormwind is also said to have a population of 200k, according to the RPG.
    The most difficult thing to do is accept that there is nothing wrong with things you don't like and accept that people can like things you don't.

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