Originally Posted by
Polygnome
Back in the day, there was what was called a "Best in Slot" geat list (BiS List). This list was based on the stats your spec needs and what was available. back in the days, you had to fill certain caps, like hit rating, expertise rating, defense rating - and you had to deal with breakpoints. The BiS list gave you a list of the best gear you could wear. period.
And that meant you could work towards that. You knew exactly which bosses you needed to kill. And you knew how likely it was for the boss to drop hat item. And if your guild had loot council / dkp / whatever, you could somewhat reliably gauge how long it would take you to get that gear. It wasn't uncommon for the better guilds to have almost their entire raid in BiS gear at the end of a raid tier.
This worked fine in TBC and Wrath, and to some extend in cata.
They even added mechanism to reduce RNG. With TBC, we got badges. And you could farm those and get good gear in slots where you got unlucky. Badges were a big part of Wrath. Some BiS pieces cam from badges. If you were unlucky, you could get decent gear on several slots via badges.
Then with cata, they replaced it with valor points. valor points were a great addition. it removed the need to log in every day. you could just do all your point farming on one day if you wanted to and be free to play alts or even other games, instead of being a hamster on a treadmill.
Then they introduced reforging. reforging again reduced RNG - because you could reforge mediocre pieces to pretty good pieces, or bad ones to mediocre ones. it gave the players agency and gave them more usable loot.
And then it started to go downhill. They introduced thunderforging with ToT. Back then, thunderforging was only +6 item levels. But it was stupid nonetheless, because suddenly in order to get BiS gear, you not only had to get that gear - you had to get it thunderforged. getting all slots thunderforged was simply impossible. Weapons and trinkets were especially bad - if you got lucky and got a thunderforged wepaon and the BiS trinkets thunderfrged, you did vatly more damage then the other player who had put in just as much effort. Guilds that were lucky with thunderforging were vastly more powerful then guilds who got unlucky with thunderforging. RNG started to influence your performnace to an extreme level.
And it went downhill from there. They removed badges / valor points, and thus reduced reliable ways to get gear. WF/TF means you can no longer predict when you will get good gear, you need to hope for it to procc, and if you are lucky, you are significantly more powerful. High WF/TF rolls on trinkets or weapons are still a pretty big difference. remember the arcano shard? back in Legion, in patch 7.3.5., you could be lucky and have an arcano shard from a world boss procc all the way from 860 to 985. And that char would have absolutely destroyed everyone else that had played for the whole expansion.
the removed reforging, and thus more gear became useless again. With M+, world quests and emissaries as well as raids and warfronts, we have access to more gear then ever before. but due to the heavy RNG and their removal of player agency and predicatbility, you can not use a lot of that gear - it ends up de'd or scrapped.
Legendaries meant you could be extremely lucky. At the start of Legion, it was more effective to play another character of the same class then to farm the second legendary. if the first legendary was not BiS, people would level a new char. this was due to no bad luck protection existing. They improved upon the system multiple times, by giving you the four first legendaries significantly faster and by adding BLP. With 7.3.5, we finally saw some player agency come back and some predictability come back, when legendaries could be bought via essences. Had they done this with 7.0, a lot of people would not have cried that loud about bad RNG. Legendaies were a big part of why people were upset.
Right now, we lack:
* A predictably way to get decent gear via valor points
* A way to reforge bad/mediocre gear to something usable
but instead we get
* A shitshow of WF/TF where skill or effort has no value, but only luck
And that is why people keep saying that there is too much RNg. they removed player agency, they removed predictability and replaced it with a WF/TF lottery.