If i remember correct our best guys for player feedback is to post stuff and hope some blizz staff sees it. So i'd like to know what do you think should change to make M+ better? This shouldn't be a discussion, it should be a listing. If many people list the same, we get a winner for the category
I'll start with my opinion starting with points i see as "maybe something in that direction could happen" leading to "ok no i only want to complain a little...not very likely to see such things but a man can dream"
1) Pugging is super frustrating for several reasons. Change it so that only a specific ilvl range can queue up for a specific keystone lvl. For example: You have ilvl of 360 -> drops in m+7. So 355 - 365 should be able to queue up for +7 keys no one else. Why? That's the lvl of content where the applicant should progress. If the community won't give him a chance how should he improve?
2) Remove Raider.io. Why? if you don't have time on resetday to do your keys your effort is put to waste because you can't improve your score -> less chance of doing appropriate content -> less chance of finding friends -> less chance of players improving themselves. 1) has to work for rio to disappear
3) Let me List my Runs explicitly as learning runs. Give veterans goodies for teaching "bads" in these runs. Why not give me Transmogs for this?
4) Cut down class abilities. This one may sound absurd in the first place i know Everyone has a kick, a stun, a snare, a selfheal. First of all there is missing flavor to the classes. More important: the average player can't handle all these spells and won't learn how to utilize all these. Why can everybody learn how to play a moba in 12 seconds? there are only 4 or 5 spells. This would also open up room to give back more iconic spells. Nice example: Ring of piece. Very nice spell, super iconic for the monk. 8 sec dmg reduction for the tank. spell cast interrupt. fantastic ability. Why does the Monk need Leg sweep aswell? because everybody else has it and without he wouldn't be viable.
5) Make Trash what it is: trash. haven 6 nameplates flowing next to each other with multiple spells to interrupt is not fun it's overwhelming. Look at the community: the average playerbase has gotten so bad that they can't handle kicks or stuns or target swaps. Adapt to it. If a group stuns right oder kicks right: give them a dmg increase so that they can finish a dungeon faster. Likewise let the average player succeed if puts enough time into it. you don't kick or stun: then it will take longer for you. Don't let the trash packs be the real boss encounters...that sucks.
6) Make dungeons more "dungeon" like. i remember when some mobs in (forgot the name) throw sigils or traps or something on the ground and you could kite them into thier own traps for massive + dmg. That was cool and should come back.
7) Mini games are fun. Give me Tortollan mini games to unlock quick paths in dungeons or something like that...a dungeon once was an adventure, i'd like that back. Tol dagor for example is awesome The canonons? well made blizz
8) If some di**he** leaves the dungeon: give me the option to drop the timer and invite someone else to finish it so that my time is not 100% wasted for one idiot. Maybe don't count these dungeons for the chest but i can't stand building a grp for 1 hour only to have the first person leave after 1 wipe and ruin everybodys run
9) Healing is a minigame of 5 Bars in the middle of my screen. Change something about it.
10) Give me some currency for m+ runs with which i can do something in the worst case scenario of looting. For example: I mainly pug. there are weeks where i do 7 dungeon runs and i get nothing. I don't want very good gear for these cases but it would be nice to upgrade my 340 weapon for a 355.