Originally Posted by
Exsaven
I'm also 2700 (Exsaven-Argent Dawn EU (can't post links for w/e reason)) and I don't agree with pretty much anything you've written here. Also wouldn't really call it a guide, seeing how the only info it has is stat priority (which I don't agree with) and talent builds (which I don't agree with). You also only list 3 comps with no explanation behind why you rank them the way you do, and presumably you mean that other comps aren't viable for Disc.
I'll elaborate.
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Stat Priority:
First of all, it matters which bracket you play. For 2v2, I would agree with your priority. But you're not talking about 2v2.
In 3v3, haste really isn't that important. I have about 11% haste on my main Priest and it's enough. You could go for a bit more, like 15%, but anything above that is pure overkill. You don't need 20%+ haste to death sheeps. You just need to have good positioning and know when to hold your global.
The primary concern for Disc in 3v3 is healing people from a position where you're not able to deal damage (because that's where you'll start to fall behind if you can't top someone). When you can't do damage, haste is massively devalued because the boost to HPS is relatively small compared to if you'd stack Mastery (or Crit, if you're that kind of person) instead.
Because of this, I find that Mastery>Haste(up to 15% at MOST)>Vers>Crit>Haste
With this priority you'll be able to keep people alive through high pressure much more easily, and your damage really doesn't suffer all that much from dropping some haste, so you can still support your DPS on goes with empowered penance and solace. As mentioned, you'll be less effective in 2v2, but who cares.
You COULD also stack Crit instead of Mastery. It's a sort of in-between in terms of both damage and healing. I personally don't like the idea very much but it's worth mentioning.
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Traits
Yeah 1 radiance trait is pretty much the only guideline. Pick whatever you like for 2nd and 3rd trait. Personally I run double Focus on my main but I also have MoR+Focus on my alt as it's quite nice when you can't PS preemptively and need to use it as you exit CC. Double Radiance is fine as well but generally not needed.
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Talents:
Twist of Fate isn't good. I've never used it. Ever. Castigation or Schism.
I play Castigation 90% of my games. Schism is situational. Usually against something like SP/Moonkin/X is when you want to play Schism because you'll have the time to cast a lot of damage against them.
Don't always play Feather. It's useless against Turbo, for example. Masochism is way better when you expect teams to go for you a lot. USUALLY Feathers, yes. But not always.
I actually agree with the Mindbender vs Solace tier. Solace most of the time, Mindbender when you won't have globals to use on Solace (depends on the comp you play as well).
Shining Force is extremely good against meleecleaves. You don't really push for Fears often against those because you're forced to just stand still and heal, so taking a defensive cooldown over a shorter cd on fear is great. I always pick it when playing vs Turbo, for example. You knock them as you go around a corner and they won't be able to just get right back onto you.
Sins of the Many I only really play together with Schism. Contrition is my go-to pick for that reason.
Purge the Wicked and Lenience are the only choices as you've mentioned.
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PvP talents
I really just play Radiance/Dome of Light against pretty much everything and I swap the third one between Dark and Death based on what we're facing. I don't believe in other PvP talents for 3v3 except for maybe Archangel against Turbo and similar cleaves if your team doesn't need the extra burst from Dark.
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Comps:
You only list 3 comps as viable. It's quite jarring and really paints a bad picture of what Disc can do in the current meta. It's capable of much more than just Jungle, PHP, and RMP.
The comp I played for 2.7, for example, is Moonkin/Frost Mage/Disc. We play it without voice even, which is kind of funny. I'd say it's an extremely underrated comp.
Other comps Disc can play include, but aren't limited to:
-Thug (Rogue/Hunter/Priest)
-RetMP
-WMP
-Rogue/Moonkin/Disc
-Enha/Moonkin/Disc
-FMP
-Ele/Mage/Disc
-Ele/Moonkin/Disc
And more. your tier list doesn't make much sense to me either. RMP is clearly the best Priest comp for ladder. It's really good at exploiting mistakes and when people play ladder they make a lot of mistakes. It's not even a competition. Jungle is strong but definitely behind RMP. Its strength comes primarily from the damage it can push out paired with the easy to land CC chains, but it's very fragile which many comps are good at exploiting right now. PHP I don't think is comparable to the aforementioned two. They don't have the sustained damage of Jungle and they don't have the mobility, so they mostly just rely on their one-trick burst setups with Wings which is very telegraphed and too easy to lock down when played against properly.
I also don't believe in the doomsayers regarding 8.1
Disc is going to be worse, that's for sure. But right now it's extremely strong (and easy to play). When other healers are by far the strongest, there's mass outcry (Remember Resto Druids earlier this expansion?), but then Disc gets its turn to be nerfed (rightly so) and people say it's all over and Disc will be dead? No, I don't think so. Disc will be fine. Weaker, but fine.