Agreed.
I was fine with it when we had 1 Allied race getting its Heritage armor that way, but I expected too much from the developers since I believed they'd then make Mag'har/Dark Iron heritage armors obtainable through other means...
The glaring issues with the leveling experience isn't some abstract riddle. The leveling is old, outdated, fractured and tedious. Slowering the XP gains alleviated some issues such as spending more time on flightpaths than questing, but then the other issues became even more apparent.
Parking as in leaving them in one place to farm it. For example I have a warlock parked in the isle of thunder for the tome, its good to have even if you dont farm gold for running old raids for mounts or xmog.
I made a killing this expansion just by selling darkmoon decks and in my server they are going for pretty cheap. Currently Im just selling off whatever remains I have since come 8.1 the thing is going to tank.Production professions aren't money-makers this expansion, as far as I can tell. Herbalism certainly is, and I do have a couple herbers, but I don't bother farming mats as I still have around 11 million gold from table missions in WoD and Legion.
The beginning of wisdom is the statement 'I do not know.' The person who cannot make that statement is one who will never learn anything. And I have prided myself on my ability to learn
Thrall
http://youtu.be/x3ejO7Nssj8 7:20+ "Alliance remaining super power", clearly blizz favor horde too much, that they made alliance the super power
1-60 doesn't feel bad but 60-80 (which now got a 40% reduction) is the annoying part and Blizzard already said back when 7.3.5 was released that the scaling for that level bracket is off and a XP reduction will be the fix if they don't find another way. In BC/WotLK mobs have more health, do more damage and give the same amount of XP as other mobs compared to classic or cata/MoP/WoD which makes leveling slower. They wanted to look into the scaling to bring mob health and damage in line with mobs from all other expansions but apparently they couldn't do that and instead reduce the required xp per level for that bracket. Which means if we get another stat squish these mobs, compared to other expansions, will have even more health and do even more damage. XP nerf is a good bandaid fix but Blizzard should still try to fix the scaling.
and how long can u keep that ? as someone who played in both legion and WoD, there is zero comparison
unless u have literally entire day free or u do nothing but just log alt farm order hall resource, WoD model was very easy to farm gold on main + alts, Legion u have to keep farming order hall resource, and when u try to manage 12 class a LOT will drop
reward for time consumption WoD is the highest still, if u'll count the sh8tload u need to farm order hall resource to be able to make missions then u should count same time in WoD era logging on alts cleaning old raids and WoD will beat my miles since old raids nerf didn't hit until after 7.1 or something
The beginning of wisdom is the statement 'I do not know.' The person who cannot make that statement is one who will never learn anything. And I have prided myself on my ability to learn
Thrall
http://youtu.be/x3ejO7Nssj8 7:20+ "Alliance remaining super power", clearly blizz favor horde too much, that they made alliance the super power
Good change.
It’s now time to do something at least about draenor flying. If it’s not remove the pathfinder, at least halve the requirements or at least double the rep gained from quests.
I agree that the XP-nerfs are good.
But if someone would ask from me, they could nerf them even more...
Hear, hear, starting with 8.1 I'm going back to leveling my many lowbie alts! Especially the ones in the 70's-80's.
Thanks!
Well, at least they acknowledge that with the increasing number of allied races, getting the heritage armors is starting to become an issue for players and for the game.
The xp nerf seems like the short run answer, while the long run fix will be introduced in 8.2, 8.3 or 9.0 maybe.
Last edited by RangerDaz; 2018-11-15 at 08:27 PM.
It cost 4 wow tokens (in gold) to buy a 110 boost.
I haven't leveled a character from level 1 in years.
I really dont care about leveling speed lol
I got 22x level 100s during WOD, 11x female alliance and 11x female blood elves, 1 each class with the exception of an orc shaman and a nighelf druid, so yea I dont level characters anymore lol
I certainly hope not! I'm EXTREMELY HAPPY the gold missions are gone.
After they came back in Legion I felt like the devs really thought they belonged in the game.
I started a very long thread in the alpha forums arguing against gold missions in BFA, it was something like 50 pages long when it finally petered out. The most I realistically hoped for was diminishing returns on gold missions so you don't benefit from more than one character. I was and remain hugely gratified that they were essentially removed from the game entirely.
I would have left gold rewards elsewhere, though, where they actually require players to go out in the world and play the game. Farming old raids should be a valid source of a reasonable amount of gold. Same deal with WQs and emissaries, it would be fine if WQs rewarded 750 gold or whatever, rather than the <100g they reward now. But it seems like the devs took my warnings about inflation to heart and cut gold income everywhere. I'm OK with it as I'm super rich, but that probably sucks for you po' folk.
Last edited by Schizoide; 2018-11-15 at 09:31 PM.
Yep, I just wish 8.1 were coming sooner. Because, as others have said, I now am holding off on leveling ANY alts to 110 until 8.1 drops. I log in to do Warfronts, emissary quests and do those weekly quests when my faction controls Arathi and that is IT now.
Once 8.1 hits, that's a different story. Then it will be alts all the time until all of them are 110.
This might actually convince me to level up some of my abandoned alts!
If it was true that they tried to make leveling slower essentially to make more money (people more tempted to buy boosts or just spending more days subbed because of how much longer it took) then I wonder if they regret removing RAF bonuses too, so many people were buying extra accounts and gametime for those benefits. So much lost money for Blizzard if their goal was to take away all fast lvling ways to overall increase profits and it failed. :/