Originally Posted by
Shelly
Yeah, it's a little late but still worth talking about.
The mage tower was one of the best features of Legion. Single player content that was self-nerfing, enjoyable for almost everyone that did it that provided a challenge even once you "outgeared" them.
It's rather sad that it doesn't seem like they'll be bringing them forward in any way for BfA, but I figure we can at least talk about them some and talk about ways they can be improved.
Generally I'd say the healer challenge was considered the most difficult. A lot of this had to do with just how long it was versus every other challenge which was normally one or two fights and then done.
Also since I know that this will be brought up, yes. Having strong DPS was a huge benefit to the tanking challenge. That said it was still a tanking challenge because of positioning, mob control and spatial awareness.
Now how could they have been improved?
I can think of a few ways.
Infinitely repeatable after you've completed the challenge a first time. This one is big since many challenges were stealth nerfed or buffed after they were released.
Leaderboards of some sort, or just a record of how long it took you to complete the challenge.
Once you complete your challenge all other challenges become available - this includes your same challenge tuned for a different class. For example the health of everything in the tank challenge was almost double for paladins compared to everyone but monks with monks having a smaller health pool on the enemies to deal with than everyone else.
I think those three things would have made the content really top notch, though I don't expect them to be continuing the feature again since it appears that Artifact Weapons/Gear won't be done again as a post max-level character progression.