Originally Posted by
therealbowser
I had a lot of fun exploring in vanilla. However, virtually all of that exploring was in wall walking or charging through walls, etc, to get into places I wasn't supposed to. None of it really involved "oh hey, here's a new zone I haven't seen!" I'll admit that in WoW's original game, I was pretty excited to see all the areas I had seen in Warcraft III, and to this day I'm still a fan of how desolate and wild southern Kalimdor feels (the only area you really never explored in Warcraft RTS, outside of expansion content), but the 'feeling of excitement' faded shortly after I arrived and checked out the zone.
That's why I think pathfinder isn't all bad; why I tolerate its existence. It gives you a chance to explore new zones and has you do so before you can fly. But by the time you unlock pathfinder, any sense of wonderment from exploring is long since faded, and 99% of players just want to get from point A to point B without being knocked off their mount every time a dinosaur sneezes in their general direction, or have to make a flowchart just to figure out the fastest way to utilize flightpaths and their whistle to complete world quests most efficiently.
Flying at its core is a quality of life feature, and the only valid reason to not add it is World PvP. Well, now that we have war mode, why not just disable flying on War Mode and provide bonus rewards to make up for its absence? Everyone wins. Life goes on.