Originally Posted by
Kralljin
While i'm not neccessarily against the idea, the issue is that at least in PvE certain classes are supposed to have weaknesses.
How this affects PvP is to the class designers (perhaps) a secondary concern, they just let the PvP people handle things from there and they choose to add PvP abilities and talents how they see fit.
The SP thing is the perfect example, not being able to do dps while moving is working as intended for Blizzard, we had this discussion on the Elemental Front, the lack of mobility due to the removal of Gust of Wind is working as intended for Blizzard.
Another thing is simply Balance, the example with Shiv shows that, Shiv's primary use in PvE would be to dispel Enrage effects, where are Enrage effects mostly present?
M+, do Rogues need more tools in order to excel in M+ content? I doubt that.
I'm not against the idea, however it needs to be more selective about those abilities than just "They solve issue X", this mindset led to homogenization of classes and specs where Blizzard just solved class Balance / design issues by throwing new spells on classes.
In my opinion, abilities like Hammer of Reckoning are a good example to be made baseline, abilities that really hold some class flavour and are useful.