He isnt generalizing anything. You literaly want everyone win i monopoly game. Guees what. Nobady would play such game. Game where everybody is winner isnt game. Everybody wants to win, beat others, be special and recognized. Yes including you.no matter what you say you also want be that guy. There is big difference. You cant be that guy, becouse you are entilted lazy kid and instead of putting effort you want to game rules to change for you. Becouse if you cant be winnner nobady can be winner righr? Pretty sure if you would post your armory you wpuld be one of those LFR heroes what have never done any real progression coz lazy or w/e thats why you love this system. Too bad that major part of community qui game.
I swear to god the only people still complaining about this are the ones who never bothered getting above 320 ilvl. Anyone who thinks that mobs aren't significantly easier to kill at 340/50/60/70/80 than they are at 320 is lying or never learned how to do anything other than auto attack.
LOL you don't get the point whatsoever.
It's not about what others can do. The problem is that you didn't need to invest that much time in the past 6 months. You can start today and achieve in 2 days what you have achieved in 6 months. Why would anyone ever want to waste 6 months?
I think this was a good point, not the insulting stuff after. I think the difference here is you and me prefer using other players as the bench mark of our success. That's in part why we play an mmorpg, we draw very little satisfaction from just doing something in game that everyone can do. The reason Raider.io etc is so popular with that segment of the player population. Arbitrary rewards from game code don't give the same satisfaction and is kind of sad..., when I kill a boss months before the majority of people that is "fun" it makes my accomplishments in game have more value to me I'm competing against real people, and comparing myself against others is what provides the motivation to get better and strive for more.
Dungeons get an ilevel increase to make them still have a point at all. Back in the day, we had badges and other systems that made them worthwhile (at least once a day), now we don't so they raise the base ilevel of the rewards they provide to keep them somewhat relevant.
Warfront are getting an ilevel increase for the same reason, to stay relevant. Why do a warfront once for a piece of 370-385 gear when I can spam run mythic 0's on a fresh alt for 370's?
Like it or lump it, ilevel is the main source of progression for most people in the game, and the way the game is designed now in general. If they raise them at a much lower rate, people don't really feel the progression. This has all been explained numerous times from Blizzard themselves.
Besides literally all of that, it's a new raid tier and ilevel has increased at this time traditionally since the games inception.
But you would've been upset if others in your age group got better English classes than you did for no reason.
Wow is not a job or a chore, you don't have to do any of it but it still follows the same human interactions as any other hobby. You can't just go to a football field where top hobbyist team (w/e is the right term) is playing and tell them "I want to play with you, give me good equipment" (not a perfect example but I think you get the drift).
Buying access to the game doesn't mean you get access to everything in the game, it only means you can try to get the stuff you want via playing the game.
It seems answer for every problem curently is ,, wow was always this way,,. Thats right boya looks like we play same game for 15 years even when deva them self told us wow today is completly different game than it was back in vannila but somehow wow always was like this. Gus lets all sub game is fixed!!
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Yep and invalidate 6 months of effort by 1 patch is not fun.
Sure, fun...
Grinding islands is really fun. Grinding any content hoping for titanforge upgrades is really fun.
Guess what, when i have the option to get to 385ilvl in 6 months paying 13€/month or getting past 385 from scratch within a week paying only 13€ once, ofc i'll play for only a month after each "major" content patch. Playing only 3 out of 15 months each xpac is really healthy for my wallet and horrible for the game.
I don't get how anyone can believe this system is how it's supposed to be. You have to be ignorant af.
So inatead of having badges or w/e some currencu or material. They choose to inflate itemlvl, make all work from previsou content vanish in blink of the eye and completly remove exclusivity, fullfilment only to be replaced by toxicity, entiltement, frustration and rng. What a great system holy *****. You guys are just so out of touch.
Last edited by Elias01; 2019-01-18 at 08:23 PM.
Legion is the answer to all this. Not new to BFA, so if you had no problem with it last expansion you shouldn't now.
Obviously its not been like this since classic, but there have always been catch ups. More over, this one is sorely needed, as a fresh 120 with the changes to secondaries feels very bad to play. Getting our hands on 370 gear for free is actually very nice for those just getting toosn to max.
There is no going back, but there doesn't need to be. The more people geared for competitive content the better. We need to focus our efforts instead on how to get people to stop lying about the game instead of just quitting and moving on with their lives when they dislike it.
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Here we go boys another ,,wow was always this way,,. Obviously wow had titanforging back in vannila, random sockets, random traits and random affixes on top of personal loot. Guys i think i was playing wrong game.
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So in shory you want game to die instead of getting it into better state.