They have made a lot of crucial incurable decisions during the development by trying to cater to the casual audience. Those changes were QoL improvements but overall significantly dumbed down the gameplay so it is not as challenging anymore. They can't simply take away all the nice things they gave to the casual players now so that is why they are locked up now and don't really have the room for fixing what is broken.
Personally for me there were several things that went wrong:
- classes are too similar now. Despite the last addons trying to ressurect class fantasy they couldn't really achieve their goal because the gist of class fantasy is class skills.
- they basically destroyed the world fantasy by saying how powerful and unique each and every player is emphasizing the single person in MMO world where we were meant to be no more than helpers to the main characters. Powerful but unknown.
- housing from asian MMOs for which a lot of vocal forum minority voted completely disrupted the MMO part of the world forcing the players mind their own business and ignore everybody else. This is not healthy for MMO where forging your own community is a key to exploration of the world.
- some mechanical changes, like decreasing the number of the people necessary for raiding high end content, phasing and cross reals, lfr. All those things dissolved the core community and destroyed the sense of importance of it on your own server. Rendering the mutual respect for the players on the same server almost useless.
Last edited by Ethas; 2019-03-07 at 08:45 PM.
For the most part it is improving with all the added quality of life functions as I've listed. Which is why i could never go back to Classic, that grind fest of a game would never see me again. I was there in 2005 when I was at Uni. Now I'm a parent and i work full time I don't have time for that kind of time sink. I also play other games this is probably why I'm not as hurt by BFA as some of you.
Looking forward to Sekiro in a couple weeks, Dying Light 2 this year, Mario Maker 2 and I'm gonna be picking up Bloodborne and Detroit this sat.
People make it sound like staying consistently great is an easy feat when in reality people are also insanely nostalgic and will always talk about how it was better in the good old days.
A long running game like WoW is almost like a tv-show in it's 9th or 10th season at this point. And those suffer from the same type of feedback.
its improving, just painfully slowly it feels (too me)
Last edited by Druantis; 2019-03-10 at 09:41 PM.
Do people forget to realize that WoW is still being played 15 years later after its release and probably will for another 15 very easily?
"There is no end to education. It is not that you read a book, pass an examination, and finish with education. The whole of life, from the moment you are born to the moment you die, is a process of learning." by Jiddu Krishnamurti, Philosopher and Educator
Because in their head improvement is making game more RNG casino-like and adding "exclusive pets lol" and mounts when shit gets bad.
Yeah, some time ago they hit 1M of premium subs despite the game being f2p. What you are going to say to that smartass? Could this happen if devs didn't start to listening to the players? - Obviously no, before they did game was on a verge of death.
BFA is crap, it's not even WoW anymore and it won't be better nor in 9.0 nor in 10.0 nor in 11.0 or 115.0 simply cuz in Legion they gave players everything players was asking for YEARS, yet still managed to somehow fail it with uncapped AP grind. Now it will only be worse and worse and the only hope we have is WoW reboot in terms of Classic and further, maybe if they don't add crap like LFR and other shit game could become great again.
Last edited by Pu3Ho; 2019-03-11 at 07:37 AM.