I really miss raddon's memebeam spec. Though it would probably be too hard to balance with nowadays focus on eyebeam damage even in single target.
I really miss raddon's memebeam spec. Though it would probably be too hard to balance with nowadays focus on eyebeam damage even in single target.
I tried to level it 2 times (both sides). 3 buttons boring spec :/
Or 3, played DH when it launched, absolutely fell in love with the throw glaive/momentum playstyle that was the deal then, and then threw up out of sheer disgust when fucking auto attack blades were made the norm.
Havoc never recovered after the whingers fucked momentum.
I think this might have something to do with the feeling of power you get with havoc. Its very somewhat bursty, you can group of a bulkton of mobs in open world and aoe them all down rapidly. The self healing is very nice, and the game play is more action oriented. You have to "aim" eyebeam. Eye beam has a good range on it you can hit the targets from a distance when melee range isn't possible/safe. Plus double jump/glide lets you do things no other class can. Class is very satisfying to play.
I can't really say the same for my DK, Paladin (except prot), warrior, priest, hunter, or warlock. Only other class I really enjoy right now is boomkin, but its solo play feels lackluster.
I think a lot of people start one because its so close to level cap so they make it for a profession alt, end up enjoying the game play and switching.
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DH feels modern. All other classes were getting there in Legion until Blizzard pulled them 10 years back with BfA.
They are visually and mechanically dull, except maybe Fire Mage, Retri and maybe SPriest/Demolock.
DH playstyle is liberating and satisfying, you can navigate the battlefield, you can kill the things, got CC to throw around, some CDs, some defs.
I am having a blast as well on DH having struggled to squeeze every last min-max drop out of my Mage to stay somewhat relevant as DPS. You don't have that problem with DH, if you just understand your class and encounters you will be fine and just enjoy playing and being useful. If you decide to min-max the DH you will be great.
Except on spread multitarget. No one is great therr but the dot specs. Which at the same time I find incredibly dull to play, but hey, there is satisfaction in topping the metters.
I'm new to DPS Demon Hunter, always been Vengeance. Anyways created a second fresh new DH, she's 111 now, got her leveled up by only doing Legion Invasions in a few days.
So...for leveling and questing in BfA zones;
Anyways, start with Demon Bite or Immulation Aura to build up energy ?
Then what ? Blade Dance second and then Eye Beam, and then hack away at Chaos Blade nonstop with a Demon Bite here and there to keep energy up?
Fun is hard to measure, but what do you think rogues even lack? Mobility? Check. Survivability? Check. Massive damage? Check, just look current mdi double rogue everywhere. CC? Check. Unique utility? Check.
And don't say "oh but they're too simplistic", because DHs are similarly, if not more simplistic, vast majority of the classes are.
Yeah, DHs can glide and double jump and have funky tattoos, but that's not something related to class balance, it's like saying mages are fun because you can port around with no cooldown.