Originally Posted by
RobertMugabe
They should totally reconsider the speedrunning aspect of M+. I've encountered this several times in the past where we've done badly on a m+ and then the time runs out before the last boss and someone leaves and thus most of the time we're pretty much fucked (at least if the tank or healer leaves). Also some of the toxicity is pretty bad and people seem to be too stressed because of the timer.
I am all for dungeons getting harder and harder, but they should remove the timer by default and let you do do the dungeon in a normal way where you can invite new people if someone drops or restart the dungeon with no penalty. Finishing the dungeon should always feel like an acomplishment and your key should be upgraded. However if players want to push keys and thus also get extra loot, then there should be an extra tick box when starting the run.
This way they could remove a lot of toxicity and stress for many people, but also keep the competitive aspect of it.
Also at this point they should really remove titanforging and raiding should still give way better rewards, because it's also a once per week thing.