Originally Posted by
Pua
Okay, so:
The new expansion is 99% to be announced at BlizzCon this year, so having spent a good chunk of time with Battle for Azeroth I think it’s time to make a few suggestions that I’d like to see. Some are going to be agreed, some are going to be disagreed, so please accept that this is a personal list and not a demand to developers that have a whole community to think of.
1. Squish the character level maximum.
Going to 130 simply increases the sheer redundancy of levels, while dropping it to 60 again means pretty much every level becomes meaningful with skills, talents and abilities. You should feel like you’ve achieved something when you ding, not when you ding 20 times. So, if that’s done…
2. Redesign classes with individuality.
Once you’ve got each level doing something, properly redesign classes to be unique to one another. The necessity for “BALANCE EVERYTHING” is no longer needed, given that it’s easier to level alternatives and most players run multiple classes as it is. Classes should be unique and different to one another, so make that happen. Meanwhile…
3. Get rid of the random gear procs.
Enough’s enough, guys. Come on. You shouldn’t be picking up an item, from any piece of content, and hoping to get lucky. Warforged gear was fun for a while, but now it’s a system that makes content redundant because of good luck, or makes players fed up because they get bad luck. My main remains behind two alts in item level because every update is either proccing badly, or trying to replace the sole two good items I already have. But with that…
4. Sort out World Quests.
It worked really well in Legion because it was a start, but it hasn’t developed… At all. For some reason the PvP and Honour options have been wholly removed, the quests are laughably similar across the board with little difference, and the reputation grinds need to be reduced from the extent that they’re currently at. If you sort this…
5. Don’t repeat the Alliance/Horde levelling zones.
I get why you tried it but, honestly, I really don’t like only having three zones to level in. I understand why you tried this out, and made all six zones technically available by trying to tell the level cap story across the board, but the reputation requirement stopped this from being controlled by players and that’s not much fun. If players again get the right number of zones…
6. Change flying to a player unlock.
Set up flying, and let the players unlock it rather than you randomly deciding when it happens. Honestly, you’ve built what the achievements are (explores, quests, reputations all done… Then wait) so let players fly once they’ve completed the achievement. You can do this with each zone you then release, given that you’ve made that work before, or you could build patch zones that encourage flight by using it. Once you manage this…
7. Get rid of the mission tabling.
It’s garbage. You’ve made it completely disinteresting because it’s so unimportant, and the “unlocked” benefits are equally naff. It wasn’t any fun during Draenor or Legion, and it’s remarkably been made even worse now. It’s not hooking anyone, it never hooked anyone, it’s never going to hook anyone. It’s time to retire it. If this is completed…
8. Sort out the needless difficulties.
Honestly, your PvE does not need the number of daft difficulties you’ve added. Dungeons should unlock the levelling ones as you go, all become Heroic at level cap, and Heroic+ for the time tests. Similarly, raids solely need to be “Normal” (first half Normal difficulty, second half Heroic) and Heroic 20-man. Not only does this remove needless difficulties across the board, it has a significant impact on item level inflation. So, if you fix group stuff…
9. Develop solo-player content.
I did the post that answered the question; everyone pretty much wants solo-content to be developed, so go ahead and do it. You could potentially replace LFR altogether if this type of concept was properly designed, and you could build a world where individuals have challenges that they won’t use random groups to complete quests from. You know it makes sense.
And… That’s it. It’s all I can think of for the time being. Sort out levelling, fix classes, sort out gear randomisation, fix World Quests, give players more zones, let us earn flying, get rid of meaningless tables, remove unnecessary difficulties and develop solo-content that can work alongside group stuff.
I’m pretty sure that would solve a lot of the current problems, but I’ve no doubt there’ll be significant disagreement.
Can't wait to read it.
Oh, and:
10. Collapse the Achievement numbers.
New players are NEVER going to catch up all of them. It's high time we turned old expansions into non-point achievements that are summarised, so that players can compete in the current system and actually aim to get themselves well numbered in the achievement system. Starting World of Warcraft, and being presented with thousands of achievements that the game is designed to skip, is just overtly needless. Time to sort that out.