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I think it would be awesome if they got through WotLK and then split from the story as told where the Cataclysm either did not happen, happened differently, or completely destroyed Azeroth and we go somewhere else.
Won't happen but hey, I can dream.
I keep seeing people talking so many bad things about Cata, and I really don't see it as a bad expansion.
Cataclysm peaked on player skill.
Classes and specs were different from each other but still viable to anything you wanted to do.
Most Balanced PvP in WoW I've ever seen(Except for Tyrannical Season, maybe).
Item Progression still made sense and was relevant for both PvE and PvP.
I just don't get the hate behind it.
With this being said, I'd like to see every expansion available. Every Expansion had something I loved(except for WoD, fuck WoD).
Like flying and legacy servers
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the split between 10 man and 25 man rating and deciding to reward them with equal loot well at the same time not balancing tr11 was the source of a lot of complaints and rightly so also the introduction to holy power for paladins caused uproar the dungeon difficulty will I thought it was okay was also apparently too difficult for dungeon finder and that's a lot of people complain and the final raid was actually a huge let down because you're supposed to fight deathwing and not just popped pimples on his back but that is just my opinion.
I like mists of pandaria I thought it was the perfect expansion it was the last time that we saw snapshotting and well the legendary items started with the whole questline thing it was still a good expansion in fact I think if you take some of the systems from legion like mythic plus and the whole normal heroic and mythic versions of raids and place them in mists of pandaria along with world scaling then add in emissary quests and world quests instead of the dailies that we had it would actually been able to go down as the best expansion in world of Warcraft
If they ACTUALLY do that (which I don't think they will even if Classic is a massive success) then they should never stop. If we can have a TBC Classic then we can also have MoP Classic, which in my opinion is a way better expansion
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It had less content than Wrath and the story was pretty bad, but yeah it wasn't that bad. The only thing that Cataclysm really totally messed up was the leveling.
Final Fantasy 14 literally just copies Wrath of the Lich King's dungeon design. And has for what, almost 5 years now?
It's the only other subscription based MMO that actually works.
And in regards to this poll, I'd rather them come up with entirely new content that plays like Classic WoW. WoW has always talked about there being multiple timelines of the Warcraft universe, and I'd rather see Classic WoW be its own unique timeline.
prolly wrath, since thats when the numbers were at its peak, and ive never seen anyone calling for cata servers
“He who only speaks in quotes often forgets to think for himself." - Anais
"In Texas, don't bring a paintball gun to a real gun fight." - Me
Up to Wrath I say. Though I'm only interested in TBC.
Yes.
Anyone remember alternative world in the original Zelda game? WoW could literally do that. It could go forward from Vanilla without putting in all the bad things, simply for the sake of convenients, into the game. They could start off with all the good things too... like WQ. They could leave the level cap at 60 forever since it's sole purpose is to reduce player power in order to manage power creep. There are better ways to do this. Like making gear/items give a % of your base stat instead of adding flat numbers to your base stat.
“He who only speaks in quotes often forgets to think for himself." - Anais
"In Texas, don't bring a paintball gun to a real gun fight." - Me
sorry but you need to go back to school and ask your math teacher to explain how simple addition and subtraction works again because i don't think you understand how it works properly, the first time WoW saw ANY decline in sub numbers was during cataclysm, even with the content drought and year long farm of ICC and RS the numbers still went up, peaking at just over 12 million active subs.
as to your dumbass statement of wrath only being popular because classic wow and TBC were popular are laughable at best, wrath was popular because the greater majority of player up to that point had history of warcraft 3 and fell in love with that story which was played out epically in wrath, it had nothing to do with the nonesense that you're trying to purport.
and to the guy you quoted and his 'facts', they are his opinions plain and simple nothing more, let me tell you why they are wrong:
dungeons were easy as fuck in TBC once you out geared them, same as in wrath just amplified in wrath due to the speed of getting gear compared to TBC, the actual difficulty of the dungeons were the same at release if not harder in wrath due to the new game systems being brought into the expansion.
they messed up naxx because they literally copy/pasted it from the old classic version minus alexandros mograine, they had no clue how to tune it for what was then current levels of damage/health etc so went with a lower estimate in case it was too hard and overshot it, a mistake made that was rectified in later tiers with much better tuning overall and as far as class homogenisation was concerned it was a great thing, no longer needing to spreadsheet out which class went in which group because of mandatory raid buffs only working on a per group basis was a great QoL update for raiders and raid leaders alike.
catch up mechanics were added in TBC to the point you could buy a full set of raid level gear from badges when zul'aman came out, along with the smaller raids giving you some powerful items as a stop gap until you could get 'proper' gear from the 'real' raids, this had nothing to do with wrath, and as said only reason ppl harp on about this is because of how widespread the vendor system was.
and i laughed at his 2), less than 300 guilds in the world cleared ulduar while it was current so they have no room to talk, i personally only cleared all hardmodes on 10 man and up to 1 light + algalon on 25 man at the time coming back after TOGC to clear alone in the dark, people singing the praises of ulduar (and rightfully so overall) are the ones that did it as a pug group or boost groups when it was vastly out geared tiers later and could be steamrolled through easily.
WotLK was the last expansion where the old world was still around, so it wouldn't make much sense to continue if your going to destroy the old world yet again. Also the game changed the most in Cata where questing has been made significally more linear, easy and requires much less traveling (all the hubs are made smaller aswell). Raids and dungeons were becoming more of an e-sport, they started to make professions matter a lot less, you were able to fly everywhere, classes were losing their RPG elements, and worst of all they added LFR into the game.
Also having Arthas as the final boss is the perfect way to end old WoW.
Wrath. The original trilogy and Arthas arc is the best place to end it. Cata’s old world revamp and the fact that Dragon Soul was a soul crushing slog culminating in one of the worst fights I think they’ve ever done(Spine), i wouldn’t want them going further.
the tech exists now where you can have people with 'classic' only interacting with people who have lets say 'TBC' upgrade enabled, so there's no reason to segregate the playerbase anymore but that said they would need to make sure you couldn't cheese things and get a 'classic' locked character to other areas they shouldn't be in etc.
If it's based on the community feedback then WOTLK. There's no point in them redoing anything beyond that when end of WOTLK is when everything started going downhill.