Originally Posted by Urban Dictionary
Okay let me break down the difference between BFA and Classic in terms of "the community"
Hi i'm 30 odd, if i see you dying to a mob in bfa i might help i'm more likely to help than hurt unless i've just had an encounter with an asshole.. then i might just leave you to die and giggle to myself, but most people will just leave you to die and don't care that you lost progress.
If you do that in Classic and start griefing people even just not being helpful you'll get a rep.. as an unhelpful sod, and when parties fill up by word of mouth the sods are lower on the list, almost next to the twats and assholes.
In Classic things are so much harder that you'll suffer just as much as everyone else to mobs dodging or parrying and it'll feel really bad, so when you do get a buff or some help it'll feel really great and over time it'll turn your cold heart warm again.
I was thinking if i was quick enough leveling when i take a break i might just sit in Westfall for my break and just offer help as its needed to players leveling in that hell hole, it'll be good to also give out some bags or low level weapons, and i mean i just thought of that a few hours ago and i haven't played wow in a while just been watching classic videos by streamers and i know it'd certainly be something i'd like if somebody helped me so doing it when i'm taking a break from leveling or w/e i'm doing will be much more effective and i think getting people that help in the starting zone will spread the feeling you should give people a hand when you see them.
So nothing has changed with the Community its still a bunch of Toxic twats and people avoiding those twats however because the game is harder its much nicer to give help in bfa most things are so easy they don't need help, but i'll still give out void scathels to those who need em, or mail a bag because its hard starting out.
So don't think about the community as much as you think about what you could do for others during classic, be a tailor make bags? alc make pots? black smith for weapon stones, some of the professions use the low level materials and you can make stuff with their own mats even.
Dragonflight Nerfs vs fun again show a Blizzard that hasn't learnt a lesson, Actions speak louder than words afterall watch what they do and do not do.
Just kids and adults with crude humor... how does that make it a bad community? If you want pure RPG chat, join an RP server maybe?
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None of this is meaningful community. None of this is where people make server-wide names for themselves one way or another. All of this is loss of conveiniance for the illusion of.. difficulty?[/QUOTE]
Every single thing you posted... EVERY single thing... is as anti-social as hell. If vanilla HAD people like you... that is the only segment of the community that was toxic. You do realize everything I stated was an opportunity to meet someone? Make a friend? Do a dungeon with? Group for group quests?
When you realize that YOU are the problem with WoW today... perhaps you can understand why WoW didn't need changed... but maybe you needed to.
You forget that server community means you are held responsible for your actions and treatment of others... it's not like today's WoW where you can almost be guaranteed of not seeing the same person twice.
If you're anti-social, MMOs are probably not for you. Especially in a socially driven aspect MMO that Vanilla/Classic is vs the hyperbole chamber single player ARPG experience BFA/Retail has become.
It is what you choose to focus on/make of it, conflict seekers are out and forgotten while team players are remembered and family, like it's always been, the useless is ignored if not worth a quick laugh and the useful is kept to build a-new with if not compete.
If you knew the candle was fire then the meal was cooked a long time ago.
People were definately as a whole more social, helpful and well mannered as chat in all zones was usually constantly flowing and alot of it were people asking questions and getting helpful responses. Trade chat was constantly full of profession sellers, LFG, guild recruiting, realm drama or just random topics.
Player reputation was huge in vanilla and being a well known troll/source of drama quickly got you put on everyones ignore list.
Assholes who ninja'ed or caused drama were put on blast via trade chat/realm forums and guild forums.
From my experience as someone who has played since about 6 months into vanilla, the things you listed as community problems "back then" are far more common now than they were in Vanilla. And your grasp of Barrens chat isn't how I remember it, Barrens chat was mostly light-hearted humor and chuck norris/saurfang jokes, not mean spirited trolling.
Cross realm, sharding, removal of battlegroups and lfr/lfd are what degraded the WoW community to the point it is at today. Prior to all of these things, your reputation on your server mattered and generally meant anyone who was an asshole was blacklisted by the community. People who ninja looted, trash talked and otherwise harassed players would get bad reputations and would find it a lot harder to get invited to raids, dungeons, and guilds. Your reputation mattered in a way that no longer exists since you get into dungeons with an anonymous queue system and raids can be run via group finder where your merit is decided by your item level and raider io as opposed to your reputation. There is no longer an incentive to behave like a decent human being in WoW and little to no punishment for being a piece of shit.
The WoW community's golden era is long gone and will never return.
It not. Gameing have become more Toxic then ever. i will go out on a leg and say AT BEST, the community will be as good as it was in vanila. back then your name was your reputation. I can recall my guild, a fairly serious raid guild. AQ 40, twin emporor, and we had a "blacklist" Ninjalooters, and such
Without the conveniences that modern gaming gives, being a little social was required for Classic. This just led to people becoming more social and more interactive with one another... But, I will admit that a lot of people overplay how sociable it made individuals. You didn't need to talk about your day with anyone, you just needed to talk enough to get a group going and talk about mechanics and pulls if need be.
It's just the requirement of talking in chat that made the game way more often able to open up and get friendly with one another. It's amusing how much people overplay a little of chatter into this grand escapade of an amazing community.
You can't have the good without the bad. People who ignored you and didn't help was just as common and those who were willing to help you. This is still the same today, and it's baffling that everyone thinks EVERYONE is friendly and willing to be apart of a community. This just isn't true.
Last edited by PenguinChan; 2019-05-21 at 05:43 PM.
We don;t have to be in the same boat... as long as you're pushing mine int he right direction! Thanks dude! You re right. The community was way more than just chat... it was server reputation, it was in-world cooperation, it was the interacton of people for travel, crafting services, tips and guidance, and of course developing friendships and running dungeons together.
Much of what the modern player finds as tedium, is what harbored the need for a positive community.
The thing is that most of the positive community stuff happened inside guilds. Outside it was everyone for themselves. And usually there were no repercussions for asshattery in the larger world. People didn't keep notepads of all the thousands of people on their server to remember all the bad players and the good players.
Vanilla _did_ have people "like me". Almost exclusively. Just like today, very few people liked lazy cunts who can't find information for themselves. This idea that people were punished for being big fat meanies on their server is largely big fat garbage. Unless you're actively fucking with people or you're actually shit at the game, nobody cares.Originally Posted by Maudib
Assholes had to play alone, if they didnt have mad skills. Now assholes just jump to next guild. Reputation was a big thing in vanilla
Lets say you can find all kind of people in the community but today is easy to hide who you deal with because you don need to interact so much with the persons in your server.
For example, the reputation of certain Guilds and I dont mean good raiders. Sometimes the reputation of the guild meant people who were willing to progress together, to include all the members and teach them how to improve their classes. I didnt find any guild like this since MOP. Iam guildless right now, people cant organize well to do a dungeon.
Yeah, I got into this a few pages back. I never saw a server "black list" and rarely anything other than "xyz just ninja'ed abc, do not group!" that I immediately forgot and probably pugged or raided with several times. I'm unconvinced that you were/are required to be social in any setting other than while raiding with your guild. Even then, I think at least half of my raid group didn't talk on vent or type unless absolutely necessary. I guess if you want to consider listening to people in gchat talk about their relationship issues or how they were failing classes (seems like everyone who played this back in the day was 18 to 24) because of the game, that can be considered "social". I do remember hopping into a vent channel and listening to some female guildie crying about how mean her boyfriend was". I wouldn't consider that beneficial to my WoW experience, though, just interesting.
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It really wasn't though. This has been discussed multiple times in this thread. No one gave a shit whether you were 'nice' or not or what happened in your previous guild, pugs, etc. You literally had to make it some kind of a mission for even a few dozen people on your server to remember anything specifically 'bad' that you did, enough for it to matter anyway. I even remember filtering through applications on the guild web site and people would list previous guild/s. Did the officers every contact the other guild as some of reference or something? No, they just looked at gear, asked a few basic questions and boom you were in. Happy raiding!