Originally Posted by
det
because in TBC you could not experience everything without a communicating group
And here you're already talking about content, which isn't so much just "for a group", but requires socialization, because it was thought of (from beginning)
as “performed in a well-coordinated
group of friends”. Therefore, the fact, that this content wasn't available to you as result of your (not specifically yours, but in general) rejecting game social component, is normal its condition. Literally - it demand socialization, because was thought out that way. As for
CRZ and
LFR, they set certain community tendency (we have already discussed this many times, they violated work of body "
immunity" system, and led to inevitable "disease"; devs (that implemented it) recognized truth of this statement themselves). If we take consequences in approximate absolute: yes, those two also were among main reasons. As for
LFG, there’s nothing bad in it until it's not automated, since automatics’ function here is exactly "to replace"/make less/abolish work of communicating someone/something with someone/something.
Originally Posted by
kamuimac
have you tried the oportunities that game is giving you ?
And reason is much the same: no any
profit, no use, it doesn't change anything, whether you talk or keep silent. And therefore the most important condition is not fulfilled:
Originally Posted by
Alkizon
"
easier and faster" communicate, rather than do everything alone/without communication
I repeat, no one says that choice should be equivalent ("if you want you can work together/communicate, if you don't want, you won't need, but result is the same"), but more profitable/easier ("work/communicate together and you'll get more of what you want much easier and faster").