Originally Posted by
niil945
Sure, if you're Method or Limit or Pieces or any other actual world competitive player. But you're not.
Sure there is tactics involved in playing tactical combat games. Duh? Notice I said physical dexterity. You're the one who intentionally neglected to include that part of my response. The entire point was that player skill is intentionally ignored by RPG's in a LOT of ways. When you have a social interaction with someone in an RPG it's not your personal ability to deceive someone, or convince them, or seduce them, or antagonize them into attacking you. It's a skill on a sheet that you roll a die and see if the result is what it needs to be. The game intentionally ignores that you (the player) might be extremely socially awkward or shy or quiet or many other things. That's a fundamental aspect of RPG's. Tactical combat is a tiny portion of the game in D&D. Many games run without combat mats or miniatures, they're entirely narrative combat. Of course a computer iteration is going to have tactical combat as a replacement for storyteller-esque gaming. But again, I never said player skill had no bearing. That's just what you're slippery sloping my position into because you know you're wrong and can't hack a legitimate argument.
See above.
You said you were winning. Winning what? You can't win the argument because it's subjective, at least how you want the progression system to be. And you certainly aren't winning in game because they aren't changing the game to suit your opinion of how it should be. In fact they've gone farther and farther into catering the game to casuals despite the protestations of the sobbing mythic crowd. So you said I was losing and you were winning. I'm looking for context here because I'm not seeing it. What, exactly, are you winning?
Oh man, that was good, how long did that take you to come up with?
Playerbase? Most of the playerbase doesn't care. The number of people who killed Mythic Jaina was just over 1% of active characters and that's higher than mythic final boss kills usually are. Anyone arguing from your angle isn't speaking for the playerbase. You're speaking for a very, very small number of people who no one really cares about. They are worried about the casual folks who are leaving because they're the ones that actually pay the bills.
I mean, if you have data that says why people are leaving I'm happy to look at it. But the reality is no one does except maybe Blizzard. Everyone I know that quit playing the game since vanilla quit due to real life priorities shifting, not because of the game itself. Everyone likes to pretend that it's because of things they don't like because clearly that's what everyone is bailing over. We could have a discussion about whether I like BfA, what I like about it, what I dislike, but that's not the point of this thread.