Originally Posted by
Ielenia
Argus had a whole lot of those warframes flying and fighting around, so, yes, the lightforged draenei alone count as "many others."
Which is fine and ultimately irrelevant, since HotS is not WoW, and are separate canons.
Oh, yes. "Clearly taking after" the HotS Tinker so much that it's been five years and so far no "robotic backpack with mechanical arms that can transform into a mech", especially since his role in the Island Expeditions would have been the perfect moment to introduce that.
Neither does.
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False. The WC3 Goblin Tinker has never appeared in any of the campaigns. You cannot say something that never showed up in the campaigns, and was exclusive to the multiplayer/skirmish features of the game, "is part of the lore". Yes, the WC3 Goblin Tinker neutral hero unit was added to the game after all campaigns were done, but that doesn't change the issue of them never showing up in the lore campaigns.
"Backpacks" are not a model that does not exist in WoW. Hell, they're not even a NEW model. Many quests in the game put a "backpack" on your character. The Anti-Gravity Pack in Mechagon is one model. And just off the top of my head there is a quest in WoW that existed since the Cataclysm expansion, in the human starting zone, that also puts a backpack on your character. There is no need to create "new models".
I cannot remember either so I cannot agree or dispute that claim with any amount of certainty. As for "invisible backpack", it begs the question: why? It's a NPC, and we've seen NPCs with backpacks before. Hell, our own characters have used backpacks before, so it's not like it'd be an outlandish thing to see. Worse: seeing the backpack would've been quite iconic, don't you think? Another thing that, while it doesn't debunk the idea, but put a big monkey wrench in it, is that the Alliance version of that team, the gnome team, the leader is riding not a mech... but a mechanostrider. Wouldn't that mean that the Alliance version of the tinker doesn't have a mech, but a mechanostrider?
Why not? Remote control is a thing, and engineers themselves have created autonomous robots, so why not? Besides, the "flight master's whistle" says "request a pickup from the closest flight master", and when you use it and the closest flight master is a gnome/goblin one (say, in Mechagon), a flying machine come pick you up, so that's an entire possible idea.
I never denied the existence of the Tinker's Union, but this is not exactly a very meaningful way to discuss, because we don't need an organization like that to exist in the first place. The Knights of the Ebon Blade, the 'organization' the playable death knights hail from, did not exist until Wrath. The group that the monks came from also did not exist until Mists. So the precedence for the creation of an entire new group for a future class is there.
On that, I agree. One could make the argument that it is as "iconic" as the demon hunter's metamorphosis abilities, but I think there's more reasons for it not to exist, than there are for it to exist, but that's a different argument altogether.
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There is a huge difference between "does not exist" and "will never exist."
My statement, "does not exist", is a fact. Not a single instance of that "robotic backpack with mechanical arms that transforms into a robot" ever existed in fifteen years of World of Warcraft. And my statement was made to counter the claim that the "Warcraft 3 Goblin Tinker neutral hero unit" is canon to the Warcraft lore.
My statement in no way means that such a device "will never exist" in the future. Blizzard might add it next expansion. Hell, in the next content patch, for all I know.
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No, that's not what I'm saying. Because Illidan, Deathwing, Zandalar and Kul'Tiras already existed in the lore of the franchise before becoming "major players" in WoW. Illidan was part of the campaign of Warcraft 3. Deathwing was already part of the lore in Warcraft 2. Zandalar existed in the lore since at least WoW vanilla. And Kul'Tiras soldiers are part of the Warcraft 3 campaign.
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By that same logic you can make hunters into tinkers by transmoging tech-like stuff, "taming" mechanical pets, giving them the engineering profession so they can transmog/use those engineering goggles, and use all those engineering tech gadgets, like shields, turrets, walking bombs, etc.
Since we're talking about intentionally restricting a class' gameplay potential for the sake of fantasies, and all...