Snarky: Adjective - Any language that contains quips or comments containing sarcastic or satirical witticisms intended as blunt irony. Usually delivered in a manner that is somewhat abrupt and out of context and intended to stun and amuse.
Then you'll need to explain 1) why they occasionally used to offer free transfers to less-populated realms and 2) why they ever bothered with connected realms to start with. If it were all about paid character transfers then why would they have ever done either of those things?
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If they find a way to allow cross-realm guilds the population issue in realms will become largely irrelevant. With all of the cross-realm stuff they have now (and I'm not talking about CRZ or sharding here necessarily) allowing for cross-realm guilds puts them very nearly all the way to megaserver functionality while maintaining sub-servers/realms.
Last edited by MoanaLisa; 2019-08-22 at 04:30 PM.
"...money's most powerful ability is to allow bad people to continue doing bad things at the expense of those who don't have it."
Most of the connected realms were well received. There was some chest beating at the start about whose realm was better but that died down after about a year. Other than that we see returning players confused after connected realms but they grasp the concept fairly quickly.
I personally thought it was a great idea for the raiding scene. But with cross realm zones and instanced being cross realm it only really benefits Mythic raiding.
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Essentia@Cho'gall of Inebriated Raiding.
http://us.battle.net/wow/en/characte...ssentia/simple
http://masteroverwatch.com/profile/pc/us/Tharkkun-1222
Snarky: Adjective - Any language that contains quips or comments containing sarcastic or satirical witticisms intended as blunt irony. Usually delivered in a manner that is somewhat abrupt and out of context and intended to stun and amuse.
Yea I wish they would merge servers that are practically dead. I'm on Korgath and every elite guild has left. There's only a handful of guilds doing heroic/mythic EP and the rest are just casual.
Most likely the wisest Enhancement Shaman.
Oh boy... I sorry to say, but you aren't very observant one.
They did so indeed... some time ago actually. Its called "connected realms". They operate just like "old" servers did, except you still have servers *TAG so that they could:
1) avoid drama of who will keep its name in case of multiple people are using the same name
2) ^^^^^^^^^^^^^^^^^^^^guild^^^^^^^^^^^^^^^^^^^^^^^^^^^^^guild^^^^
3) avoid whole "bad press" associated with "WoW closing realms"
Whole in game "choose server" tab is just a leftover from past tech, new server technology (connected realms/sharding/instancing) that made old stuff totally obsolete and doesn't work in current era.
They were partnered with Activision when all of this was going on. Surely you're not going to say that Vivendi was OK with this.
Apparently their move toward making the game pretty much connected within regions is something you've missed. About the only thing left is cross-realm guilds. Why would they do any cross-realm anything if the point was to starve the players to the point where they would pay for a transfer.
"...money's most powerful ability is to allow bad people to continue doing bad things at the expense of those who don't have it."
They were partners, but now Blizzard is subservient to Bobby Kotick's demands completely. The whole reason they needed cross-realm sharding in the world was because they refused to merge servers. Now, when out in the world and I see an herb/mining node its 50/50 whether I get sharded or not. And now I can't even get summoned by my guild mates to the raid/dungeon if I do/don't have warmode on. It's completely bullshit that if i want to see a guild mate in the world I have to turn on/off war mode or I can't see groups in the group finder either. This should never have been a thing. I don't know what Blizzard was thinking with this crap.
Trading and auction house would all also need to be cross-realm for a megaserver. I have friends on GrizzlyHills (US) and half the time when they need to buy an enchant or food or flask, there aren't any on their AH. Plus I can't trade anything to them if I have spares. Even if they could join my guild, they'd still need these features to not feel the transfer pressure.
“You can never get a cup of tea large enough or a book long enough to suit me.”
– C.S. Lewis
I think Blizzard sees connected realms as a failure, that's why we haven't seen more of them. Most importantly, they really didn't accomplish the goal they set out to tackle. 4 dead realms strung together just feels like a slightly less dead dead realm. Next, naming became weird, especially for guilds. On that note, most realms didn't really take kindly to other realms. I can only provide my anecdotal experience but the guild I was in back in HFC didn't even consider the "other" guilds on the same connected platform as competition.
Connected realms are a band aid solution to a larger endemic issue that has no easy fix. My proposed solution has always been allowing players one free transfer per 12 months of continuous subscription.
I get what you're saying, but that's not really a merger though, it's a sisterhood at best. All players from Aegwynn, Bonechewer, Daggerspine, Gurubashi, and Hakkar can currently play together, which are sister realms. If they were merged, they'd all be forced together on Aegwynn.
I know it sounds like semantics, but having all those separate servers still leads to a disconnect in "server pride", because they're not a single server.
They announced new connected realms at Blizzcon 2 years ago. Confirmed in a Q&A later that they were still coming.
I have no idea why they changed their mind on it. The small EU RP realms really need a merger together. And I'm sure there are others.
Normally what I'd do is /who 120 <insert class here> to count all 120s one class at a time
Only really works if its like less than 500ish people are online though
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Yeah they stopped doing Connected Realms many years back and I don't see why they stopped tbh. Should have kept going with it as many realms need some love. Should be an ongoing process.
One limiting factor of Connected Realm candidacy was you wanted to have the same datacenter, realm type, and time zone (I think). But they got rid of PVP/PVE realms now so it should be a lot easier to do now /shrug
Should also be some leniency on time zone, like if its an hour difference they could convert still.
On a side note, they should really up the friends cap beyond 200 with all these other games in their ecosystem. 100 -> 200 wasn't enough.
Last edited by MrExcelion; 2019-08-23 at 02:29 AM.
well if u did /who 85 on Ghostlands EU during mid cata era and get more than 10 lvl 85 char during the most crowded time of server at 8 pm it would mean ur drink is so strong that u are hallucinating online
The beginning of wisdom is the statement 'I do not know.' The person who cannot make that statement is one who will never learn anything. And I have prided myself on my ability to learn
Thrall
http://youtu.be/x3ejO7Nssj8 7:20+ "Alliance remaining super power", clearly blizz favor horde too much, that they made alliance the super power
They seriously should devote some resources into fixing the AH system. It's one of the main pillars of any MMO, and in WOW it's severely crippled, on high pop realm AH is often laggy, on low pop trading is often non existent, many goods not available on the market or very low supply and prone to market manipulation. Even a solo player who enjoys "everything cross realm" and doesn't give a rat's ass about guilds or mythic raiding will be negatively impacted by the trading system in the environment of handful overcrowded realms and vast reaches of abandoned desert. Neither of them allow enjoyable engagement with the trading system.
I would seriously give up a proverbial raid tier to get a proper trading system without endless scanning, "stacks of one", price imbalances between realms, deposit system that makes transmog only worth to sell for thousands of gold (so you can't even buy cheap transmog because cheap items are vendored instead), and maybe even a system for selling services that reduces chances for either party to be scammed.
And to add onto what I said before, I really think being more aggressive with merges would do a lot for the lack of the community in the game. The less it has to rely on sharding the better. And also help a ton with mythic raiding during the current tier.
I get they make boatloads of cash off server xfers but they should still be willing to continue what they started. Really a no brainer to keep it going now that PVE/PVP realms are gone, so Connected Realm candidacy has been widened tremendously.
Only other reason I could think of is someone high up might think it's a bad perception of the game, sort of like when they changed the server list thresholds for low/medium/high for the sake of perception (many were displaying low with with the increased server capabilities, since it was a % and they lowered that threshold)
Last edited by MrExcelion; 2019-08-23 at 02:51 AM.