I think he was talking averages, of coarse there were people out there that had good gaming rigs. But now you can buy a $150-200 Walmart PC and game at medium settings and have much better internet on average now. I had a decent PC back then, but live in a small rural town our internet was pretty bad.
Look, I could care less that someone killed the only raids available and are now done with the game. I am going to sit back and enjoy the ride and take my time Ill hit 60 in a month or 2 and have much more fun than they did blasting though it to now have nothing to do. I was just replying to how they leveled so fast, if it wasn't an issue then Blizzard would not have had a reason to Hotfix the Raid XP penalty. Streamers have fans to think of and take care or or take advantage of depending on the streamer so 10 manning dungeons makes sense even if it's not the most efficient.
Not sure why you are debating official blue posts,
https://www.wowhead.com/news=294854/...s-of-6-or-more
even without 10man dungeon farming it wouldve happend. Just 1 day later.
Theyve done it be4 on private servers that both had raid penalty active AND dungeon mobs only gave 2x exp instead of the 2.5x on retail.
And on private servers the mindcontrolled buff doesnt give nearly as much fireres as it does in classic so rag becomes significantly harder.
None of us really changes over time. We only become more fully what we are.
Meanwhile Method wiped a dozen of time on Majordomo and had to disband the raid on Ragnaros because they decided to use all their consumes on the first try (they only had enough for one try) instead of practicing the fight.
He is talking average player, its the same as steam charts report every couple of years, and you see stuff like "Integrated GPU 20%" or "2 cores, 30%".
Reality is much worst actually with stuff like "Macbook Pro" gamers being a huge amount etc.
2005 wasnt any different ;p