Originally Posted by
Azerate
90% of those are only insignificant in "retail" because you are playing your alts. Many people compare playing your first character in Classic to your 100th alt in BfA sadly. Like people constantly bringing up heirlooms as an argument against retail leveling... or the level 1 mount. I think it's very hypocritical and unfair of a comparison, because you only gain access to those things by getting a main to the level cap first...and more, because if you think you can afford full heirloom set for a class right after capping the first, you simply don't know what you're talking about. Try leveling a fresh character without sending gold, bags, heirlooms and all that to your fresh character and compare then.
Old talent trees being better....the biggest myth in wow history. As a warrior I have like 3 really game changing talents during my whole leveling process. Everything else is +1/2/3% dmg of an ability or stuff like that. It doesn't feel like you're getting stronger with every level at all. Maybe it allows you to cheat yourself that is the case a bit, but in fact no, not at all.
Helping people and interacting while leveling is cool and all, but you have to remember what the main reason for this not being the case in the modern version of the game is. And that reason is...not enough people are in any given point in the leveling process at the same time. And that's also why they scrapped all the group quests, elite quests, and tuned everything so it's possible to do solo. You simply couldn't find any people for it. I was leveling my first character in Wrath, and even back then, I had to skip almost all the stuff marked "group" or "elite" because there was simply no one to do it with. Right now Classic is fresh and hot, and everyone is leveling, but in a month no one will. Imagine trying to get through leveling then. It will just revert back to "please help me with this one quest guildie X" or just skipping it because there's no one around.
Quests...everyone and their mother are using addons that trivialize them. Some are even using autopilots that tell you point by point what to do. No one reads the quests and searches the whole map for the objective, except a few weirdos who enjoy being immersed, but guess what, you can do that on live too.
I guess I agree to a point on Dungeons with you, but then on the flipside this means that most people can't be bothered to do them because of the time you have to invest. It's funny because I have some diehard classic fans in my guild, and they admit they won't ever do any dungeon because they are adults now with real lives and just cant commit like 2 hours to a dungeon, that might still fail, that is only a leveling boost pretty much. Overall, I am still doing way more of those dungeons than anyone else in my guild, and I'm the biggest classic sceptic out of all of them. It's pretty telling, that people who extoll the virtues of those systems are the ones also proving their biggest flaws.