Originally Posted by
Torture
Like many others, I played vanilla 'back in the day'.
I was under no illusions about classic. What people seem to forget is that a large part of the challenge of vanilla was simply not knowing what you were doing. Raids felt epic because you'd never been in a group of 40 people trying to play together to execute even the most basic of tactics (the idea of dying to Baron Geddon's bomb seems ridiculous now right?). By modern standards, these raids weren't all that difficult (I went on to main tank Heroic Lich King and comparing that to Raggy is just plain daft) but we got into those raids without 10 years of MMO experience behind us and it 'felt' epic.
Questing didn't feel as tedious, because we hadn't spent 10 years slowly becoming numb to the whole concept of questing (honestly, there was a first time you collected 10 wolf tails). The community felt more balanced because we hadn't learned how to judge other people yet, there simply wasn't enough information to fine tune your preferences and you tended not to care all that much about the fact the tank had cloth spirit bracers on in Deadmines.
Look, I could ramble for hours, but I won't. Suffice to say that 'newness' was a huge amount of the appeal and you can almost taste it when you hear the way people remember vanilla. They don't necessarily want the game itself back, they want the feeling of it all being new and exciting and epic. They want a time before we all got burned out doing effectively the same things for 10 years. Let's also be honest when we say that isn't happening.
So, why does classic appeal to a grumpy old man?
It's about attainability. These days I'm 40. I'm not the younger man that had all the time in the world for video games. As fond as my memories are, when I think about returning to retail it just all feels so daunting. I'm so far behind both in terms of character and knowledge, and even if I can just about scrape back into endgame on limited time, there will always be that steadily moving goalpost of 'the next expansion' looming ahead of me.
Classic feels like it has a fixed endpoint (eventually Naxx). I feel like I can just chill, take my time, divert from the path to go and pick a few herbs without the game's final point moving away from me quicker than I can get there. Sure, there will be thousands of people through Naxx before I get there, but I will get there. It won't have been replaced by something even further away. Noone is walking ahead of me constantly moving the carrot on a stick into the distance. The carrot is a fixed point and at some point I shall feast upon it.
Do I think classic is a better game than retail? It's certainly not as pretty, but it's been so long since I enjoyed retail that my opinion is likely not a balanced one. What I do know is that classic, for me (I don't profess to be the voice of the disenfranchised masses) feels like a game I can invest in again, even if I'm investing in much smaller amounts than I used to. Not because it's better, but because it's attainable.
If this means that I've turned into a 'lolz casual n00b' in my middle years then so be it, part of the joy of passing 40 is no longer caring about being called a 'lolz casual n00b'. I'll grumble all the way to Naxx.