Agreed!
There are two completely different dynamics and intents for abilities in WoW:
In PVE you have a dynamic designed for groups of 5-25 players beating on NPC enemies that, by necessity, have a massively inflated HP pool in order to compensate for their poor AI. Damaging abilities are designed to create sustained DPS in order to bring this massive pool of HP down. Defensive abilities are designed to move players out of predictable hits, or allow player character tanks to survive those same predictable hits.
In PVP you have a dynamic designed for a groups of three human players to face off against another group of three players. Hitpoint pools are smaller, and damage often comes in massive, unpredictable spikes that have to be reacted to on the fly.
Trying to give a single player character abilities that are meant to be used in both environments is a balancing nightmare that should never have been attempted, IMO.
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If that's the best you've got, you're just sticking your head in the sand. Here is some evidence to make you look stupid:
EVE online(directly from the wiki): "Eve Online is a space-based,
persistent world massively multiplayer online role-playing game developed and published by CCP Games."
EVE Online(directly from the
game website scroll down): "EVE Online is a
community-driven spaceship
MMO"
DDO(from the wiki): "Dungeons & Dragons Online is a
massively multiplayer online role-playing game developed by Turbine"
DDO(from their
facebook page): "Free to Play Dungeons & Dragons
MMORPG"
GW2(from the wiki): "Guild Wars 2 is a
massively multiplayer online role-playing game developed by ArenaNet and published by NCSOFT."
From the
ArenaNet page describing GW2: "Explore a
vast, ever-changing
persistent world.
From the
GW2 website: "Guild Wars 2 is an
online role-playing game..."
POE wiki: "Path of Exile is a free-to-play action
role-playing video game developed and published by Grinding Gear Games."
POE website: "Path of Exile is an
online Action RPG set in the dark fantasy world of Wraeclast. It is designed around a
strong online item economy, deep character customisation, competitive PvP and ladder races."
I'll grant that POE is in something of a grey area, since it's been an ongoing argument across many mediums whether or not games of that type actually constitute a "MMORPG", despite the fact that it's clearly an RPG, Online, Massive, and multiplayer.
You're right, this does say everything about my points: That they're grounded in factual, objective information instead of spouting off bullshit like you. Good day, sir.