Originally Posted by
Zyky
I'll revise my statement to 4 buttons(which is still a joke from what this game used to be). Keep in mind rotations are a sequence of abilities you hit in successive order, long cooldowns do not fall under a "rotation". I'll start with the specs that are actually 3 then move to the ones that are 4. I'll also be going with the current top DPS rotations.
Frost Mage: Frostbolt, Flurry, Glacial Spike(or Frostbolt, Flurry, Ice Lance depending on which build you go) - 3 buttons
Fire Mage: Fireball, Fire Blast, Pyroblast - 3 buttons(you could argue Scorch, but that's execute only so you just swap out Fireball for Scorch)
Arcane Mage: Arcane Blast, Arcane Missiles, Arcane Barrage - 3 buttons
Arms Warrior: Mortal Strike, Slam, Overpower - 3 buttons(same as Fire Mage where execute takes the place of Slam and some cases Mortal Strike in rotation)
BM Hunter: Kill Command, Barbed Shot, Cobra Shot - 3 buttons
Frost DK: Obliterate, Frost Strike, Howling Blast, Remorseless Winter - 4 buttons
Unholy DK: Virulent Plague, Festering Strike, Scourge Strike, Death Coil - 4 buttons
Destro Lock: Immolate, Conflagrate, Incinerate, Chaos Bolt - 4 buttons
MM Hunter: Steady Shot, Arcane Shot, Aimed Shot, Rapid Fire - 4 buttons
Havoc DH: Felblade, Chaos Strike, Blade Dance, Eye Beam - 4 buttons
So 10 of 24 have 4 button rotations or less. There are also 6 more with 5 button rotations(which offer minimal increases). So more than half the DPS specs in game are dumbed down from more complex rotations/situational abilities from even going back to Wrath..