Hey, it's Lilithvia here.
I've been trying to brainstorm ways Necromancer could work, without destroying Warlock or DK as it is.
I'll post the best ideas here and try to form suggestions into a three spec class, with credits going where credit is due.
One: Necromancer only needs one mass-summon spec. Let UDKs summon powerful banshees or val'kyr or gargoyles. The necromancer's place is with the ghouls and the zombies and the Abominations and the skeletons.
Two: Necromancer could fill a unique Support role that we don't see in modern WoW, while fulfilling the DPS or Healer roles.
Three: Necromancers could be capable of healing by removing broken bones, sewing up wounds, and the like. Necromancer's healing role would be extremely melee based.
Thoughts as of end of page 1:
Inspired from page three (40ppp)
In addition; I think Necromancers should be using a similar resource to DKs;Resources - give it corpse as a resource. Allow it to work off enemy (or ally) corpses. Give an exhume passive or proc that generates corpses periodically. Allow an AoE "meat wagon barrage" spell that does damage and supplies several corpses [to the mass summon and healing specs] - Inspired by Aresk.
Healer spec would also use blood magics in addition to throwing potions/poisons and shoving bones into people. - Inspired by TriHard
While obvious they won't be using runes since they'll be using corpses, Nothing stops them from using Runic Power.
SPEC#1: Summoning DPS
-Uses Corpses and Runic Power. Corpses are used up when summoning. Very micromanage-heavy spec, and all damage abilities are acted out through 4-5 permanent minions. Damage abilities use up runic power; player would need some way to create runic power; maybe from soaking damage through minions, or placing effigies?
SPEC#2 Support-ish Healer DPS hybrid
-Uses Runic Power and Mana
- Has a Val'kyr and a Banshee out, but only one or the other depending on stance; Val'kyr for buffing or brezzing, Banshee for debuffing or buff/debuff clearing. Val'kyr and Banshee would have their own ultimate abilities; example being Banshee being able to Possess a hostile mob, Val'kyr's being sacrificing itself to prevent a player from taking fatal damage, instead healing them to full. Losing a Val'kyr would limit you to using the Banshee for five minutes, and same vic versa. Both Val'kyr and Banshee stances would allow you to heal.
SPEC#3 Potion throwing, bone shoving healer
Uses Corpses and Runic Power. Lots of abilities that have charges. Limited range as a result, so would need to be mobile.