Btw Tinker and Alchemist are the only WC3 classes with original spells yet to be implemented into WoW.
Which probably means they're next, probably merged into one class.
They'll also potentially be the last class.
Btw Tinker and Alchemist are the only WC3 classes with original spells yet to be implemented into WoW.
Which probably means they're next, probably merged into one class.
They'll also potentially be the last class.
1) They surely are aware of the expectation of a new class, and they sound unusually confident about this year's Blizzcon, so I don't see any way they don't at least add something.
2/3) With a sample size of three, the idea that a new class has to be tied to the expansion theme is not actually that well supported. Blizzard has never made that claim.
4/5 There was a lot of other developments related to tech based combat styles, not the least of which was an island expedition team for each faction showing 3 distinct roles for NPCs using guns, mechs, healing sprays, and turrets, among other tech themed abilities. We saw tinker heroes gain strength in the War Campaign, races with unique technology join both factions, and there were two full dungeons added featuring almost entirely tech based combatants (one of which was large enough to be split into two dungeons as of 8.3). I would argue that's pretty significant buildup, especially considering that the tinker combat style has been a part of Warcraft since the RTS games.
PS: Not sure why you would delete your toons?
problem and good argument on ranger is becus high elf and night bow based magic is based on hunter that meens druid, hunter and demon hunter all based on elves
we did not ask for elves based classes but have to deal with it
then we get a chance on gnome and goblin based class then we have to take line becus elves got alot lore and classes based on them get out of here with your weak logic that makes less and less sense you are becoming toxic player with all this hate
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lets see alot machine based stuff have been in the game gnomergang and goblin using shredders, tbc demon tinker made giant robots and we already have dwarfs that makes machine, wotlk more machine everywhere and undead shows their own tinker stuff wod alot machine stuff to find so tinker alot tinker stuff hint there its been building up for a while mop it slowed down more monk based stuff so you got your break wod orc shows their tinker skill aswell as dark iron dwarf shows their tinker skills even draenei showed their tinker skill
legion even more more tinker stuff demon and lightforged draenei etc etc finaly bfa shows more tinker stuff with goblin and gnome then finaly gnome lore people been asking for a big while
and warcraft 2 and 3 shows machine stuff as a thing in their universe this universe is not based on magic alone
wont be suprised if they are able to make a shadow/void tinker machine work
Last edited by Dragtox; 2019-10-18 at 02:16 PM.
Actually, it does. Shadow-Based Elven Classes are actually the most reasonable move. Shadow-themed classes will always be a popular and well-received choice and elves are always insanely popular. Purely making shadow based elven classes probably would help the game by far more than a tinker class ever could.
And they were by far more popular and a by far bigger success than Monks. Just as DKs where, as a not-elven themed but dark class. I mean, I think tinkers could one day possible. I just don't think they are possible yet. Because BFA was widely unpopular, so they will probably throw in something which is a save bet. An dark class which fits the highly likely upcoming death-theme. Tinkers would be experimental and being experimental would be just a risk move after BFA. Dark Classes so far were always well received, the one experimental and lighthearted class was not. Tinker is something blizz should include when WoW is in a more stable position
The Void Monstrosities as they were teased to us actually would have been cooler than High Elves. With an High Elf Skin, but cool tattoos and a by far cooler void-battle form...which instead is just a proc and got smurf skins instead of cool tattoo customization. Or a proper Alleria or at least locus walker based heritage armor.
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Do you have anything to back this assumption up?
Except him being the faction leader is meaningless to what I argued, which that "technology" was, at best, a tertiary plot in BfA because it didn't even get a raid, like the Stormheim plot line with Odyn and Helya, and got resolved in the same patch it was introduced.
Are you saying dark rangers cannot exist because the official WoW page for the Hunter describes them as "rangers"? If so, then by your logic, shamans should not exist since they're described as "warriors" in that same page.That Hunters are rangers.
Dude, 1 is not a pattern... 2 eh, debatable... but 3, im sorry, is a pattern.
As for deleting my toons, its simple, there are a couple of classes that the last time i remeber having fun with them was a while ago... back in mop, to be exact.I kept levelingb them since hoping that theyd be changed into something id like to play again but it didnt happen yet, so if 9.0 doesnt offer any changes that make them up to my standards, then why would I keep leveling?
Scavenging for food and shelter is very different from knowing how to combine machines to form high-tech devices.
No, it doesn't make sense. One, because it doesn't fit the vulpera's lore, and two, because class animations are global for each class. With the exception of monks, each class has a set of unique animations to the class, and uses some of the race's own animations. When the developers talk about "designing animations", they are not talking about what gestures your character will make, but class ability animations: how a fireball looks and sounds, or how a rocket looks and sounds, how their cooldowns look, etc. And all of that is global to all races: an orc's fireball looks and sounds just like a human's fireball, for example.My point is that you don't have to ask for something to want it, not the other way around. Blizzard of course designs things that they believe the player base would like. Animations, on the other hand, are described by the art team as their most time consuming task. I don't particularly think that they choose classes based on how easy they are to implement (excluding druids, in which case they certainly do). However, if you have some class ideas for a future expansion that might feature goblins, I think it's only reasonable that when you draft their allied race you leave the door open for that class in a different style.
Again, I would argue that Gallywix building a mech to challenge Mekkatorque, Mekkatorque being a raid boss and getting frozen, Goblins retaking Kezan, Gazlowe taking over the Goblins, Goblins and Gnomes working together in Mechagon, Mechagon itself, Mekkatorque becoming the new leader of both Gnome races, Crappolis, and the fact that the devs said that the Goblin cannon pointing at Stormwind will be fired, kind of makes it a bit more than a tertiary plot.
In fact, I would say it puts it right up there with Nzoth, Azshara, and Sylvanas in Legion.
I'm saying that Hunters are rangers. Also Dark Rangers already exist; They're Forsaken MM Hunters.Are you saying dark rangers cannot exist because the official WoW page for the Hunter describes them as "rangers"? If so, then by your logic, shamans should not exist since they're described as "warriors" in that same page.
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I disagree. I think players want something different than what's currently being offered. Tinkers give them that option. A rehashed Hunter, Warlock, or Rogue does not.
Nobody plays or likes Goblins or Gnomes, it is statistically proven, so a clase based on them would be a total failure. Monks were a total failure, despite being something really new and different from what was at this time offered. And they failed. Demon Hunter was basically just a rehashed mix of Rogue and Warlock. And it was a massive success.