So what, everything will, with no exception. I think all of them look interesting, and replayability to off-set the otherwise rather stringent focus on endgame is nice, in my opinion.
So what, everything will, with no exception. I think all of them look interesting, and replayability to off-set the otherwise rather stringent focus on endgame is nice, in my opinion.
I think the pool of abilities should be mechanically the same across all four Covenants, but aesthetically distinct based on which one you choose. Allow people to choose which ability to use when in rested areas, making it the active one and the others unavailable until you change again. You could still spend Anima Points, or AP (how unique) to upgrade all the abilities.
Most people will just take what they like. None of it will be gamechangingly essential. So for most people there is choice.
I'm not going to let my choice be dictated that way.
Everything can be min-maxed. It's up to you to determine how much you are affected by it.
I sure as hell won't care about a small difference between various types of content or going from boss to boss. I'll be better at some, worse at others, so what? I don't log on different characters for every boss because some classes are x% better; I work with what I have.
Unless you're pushing world firsts or something (which is also a choice), it won't matter. There's never going to be such a thing as no theorycrafting, so just have fun with it.
I am also of this camp. I always go for interest in detail rather than overall performance. If I played BFA at all I would have continued to main arcane, in spite of how bad it's been. That's because I really enjoy arcane, definitely a more niche spec but it's concept is interesting and it's also the best neon lightshow in the game.
No it is not. Because some abilities which are good for a frost DK are probably not so good for a Moonkin. Also there are way more things you need to look at than just the two talents. (Soulbinds for example)
Atop trying to min/max everything. If you want to, great for you. Let the choices be for the poeple who don't care about that stuff too much. I am i a okish Mythic raiding guild. No one says anything if you skill diffferent than the min/max system tells you as long as you pull your weight ( not doing MAX dps in every situation)
This problem is entirely player made. There is no way to intruduce systems that actually have a gameplay effect without poeple min/maxing it. And i and many more want that. Many don't. Ok but it is still are role playing game. Do i take the coventant with maybe not the best DPS troughput but better survivability?
These systems give flavour.
Uh, no?? I'm going to join the vampires REGARDLESS of the abilities they give me. They're VAMPIRES.
Min-maxers need to realize and come to terms with the fact that the way they play doesn't lend itself to choice. There will always be a mathematically best option. For the other 99% of players, there will be choice between which abilities we want, which story we like, and which cosmetics we prefer. Seems like a pretty nice array of choices so far.
If a game has stats and choices there will always be a "BiS" choice. Someone will calculate the numbers, and then the guides will go up telling you what to pick. It's unavoidable.
Yohohoho
What I expect is:
LFM ToP +17 need prot war, only bastion conv, else GTFO
or
SoA +15, dk 405ilvl joins
Jhonnydk says: hi guys!
Demonhunterrxxx says: (group leader) what conv?
Jhonnydk says: raven
Jhonnydk has been removed from the group
If you're a slave to IcyVeins that's not on Blizzard, that's on you. And I really hope Shadowlands and Classic convinces Blizzard to stop designing their game around IcyVeins players and instead design it around the people who play it normally.
FFXIV - Maduin (Dynamis DC)
Yeah, this is my issue with those unique abilities stuff.
What is best raid dps btw?
Single Target? Cleave? AoE?? Consistant damage? Constant Low Burst windows? Rare High Burst windows??
Raidbots is used to optimise your gear and help you plan what you want to aim for when it come to gearing. If you've done any high end content you know full well you don't blindly follow a pathwork sim on every fight or an AoE sim for Mythic+.
Mechanics and timings of fights have always chosen your talents/traits/essences/gear. And often through the years you've changed per fight if you truly want to min-max.
Each covenant and then to an extant the 1 of 3 Soulbind talent tree you gain have the potential, if deep enough to make a spec shine in a different aspect. Same as classes shine in different aspects.
Although FoTM crowds exist, at least from personal experience of over 10 years of Heroic/Mythic raiding that crowd is actually very small.
All that said, i'll always have a slight dislike of any form of abilites/class procs coming from outside my class design.
Then make your own group. Don't play with players that care more about shortchanging your and their choices than actually having fun.
If mythic isn't beatable with any choice of covenant, that will be fixed. Otherwise, it's up to YOU how much you want to let it affect you.