I think those will be the activities for Shadowlands:
Covenant Cosmetics
World Quests
Endless Dungeon
Mythic+ Dungeon
Mythic Raiding
Anima "power" farming
Did I miss something?
I think those will be the activities for Shadowlands:
Covenant Cosmetics
World Quests
Endless Dungeon
Mythic+ Dungeon
Mythic Raiding
Anima "power" farming
Did I miss something?
Yes, because needing to sign in for things like AP is a better design than letting people play at their own pace or making you want to log in.
I enjoy WoW, but I want a game designed I want to log on and play, not need to. Also, I enjoy time away from WoW, and not having an endless grind let’s me have that without a feeling of missing out.
So raid once a week.
I'm sure you'll get burnt out on M+ like most do after a good dozen runs.
We don't know what Torghast will be like, knowing Activision, it can't be any good.
Level an alt, lol.
PvP, sure, see M+.
Covenant is likely to be a HUGE grind, can guarantee it.
So have fun with the mobile game.
I honestly don't get this. New raid, dungeons and pvp. This stuff has been the core of wow for years, and the expansion will have new content. Most new big features fall flat in expansions - the only one that didn't really fall flat was m+. Would a new feature like Islands or warfronts make it better? No.
How is having the same stuff that pretty much any other era of wow have give you the idea that there will be nothing to do? The expansion is literally going to give you brand new content for the core parts of the game.
Do I win the lottery on saturday?
There will probably be something to do at max level outside of raiding and dungeons, and pvp, and WQs, and pet battles, and other stuff like the, I don't know, THE TOWER! Let's wait and see first perhaps! And don't give me the "let's wait until alpha etc" bullcrap :P
https://www.youtube.com/@DoffenGG
Gaming and WoW stuff
Here's the thing:
Over-regulation is an ever-looming threat. Games these days, especially those as ubiquitous as WoW cannot incentivize "live in our world all day, every day" as its core product. Classic is an anomaly here because it's not a core product, it's there to protect IP and to scratch a notably outdated itch. But MMOs like WoW can't actually give us "too many reasons" to play "unhealthily."
The loop is "daily" emissaries, optional weekly lockouts, and other such things. We're not supposed to, or at least can't be encouraged to do more than that because then the law steps in.
And to add to that, they're encouraging alts this expansion. The single character player that wants to play all day and advance is no longer supported, at all, at least not for non-pro players.
As someone who had to quit in BFA because all of the stuff I wanted to do (Raiding, Mythic+) took too long (my wife complained a lot), Torghast immediately drew me in and made me decide that I was going to play this expansion. Torghast sounds like exactly the kind of content that this game has needed for a very long time.
Grand Crusader Belloc <-- 6608 Endless Tank Proving Grounds score! (
Dragonslayer Kooqu
In other words, "fork over that new expansion money so we can report strong release sales numbers, then abandon Shadowlands and announce Light/Void expansion." Because you know, Blizzcon isn't supposed to show us what we're getting and convince us it's any good. It's just a big ass three day commercial.
I know people aren't born absolutely fucking retarded, so I forgive you.
This "version" of WoW is ABSOLUTELY comparable to a mobile game.
What's the difference of these WQs compared to a fucking bakery game on the app store?
1. Log in
2. "Bake" a cake that takes 24 hours
Vs. WoW.
1. Log in
2. Do WQ
3. Wait for 24 hours for WQs to reset, and do them again.
This is HALF of the content in WoW.
1. Tower of the damned - Legendaries - You'd want to do this
2. M+ - efficient gear farm - you'd want to do this
3. Raids - of course you want this
4. PvP - you may want to do it
5. Covenant campaigns + progression + unlocks - I'm guessing you'd want to do that
6. WQs + Weekly events - Day-to-day stuff you want to/need to do
7. Alt-friendliness cranked to a 11 - gives you more of a reason to try new/other classes at max level
This is not counting player-generated content.
What else do you want? Do you really have SO MUCH time to play in a week that all of that content listed above is still falling short of your expectations? Come on now. Complaining just for the sake of complaining is petty.
They didn't need to announce much end-game stuff because :
1) The game is still well over a Year away so there may still be stuff in development they were not ready to reveal
2) Some of the end-game stuff is already well established and does not need a new coat of paint in this expansion.... (like m+...ofc there's gonna be new affixes, wait and see what they come up with down the road)
It's fun because there is a reward. No reward, no fun.
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They did not find them interesting, because they were not rewarding
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I mean first of all it's debatable of course is rogue like is a good concept to begin eith, but I guess a lot of people enjoy it, so why not give it s try? That being said, from the interviews it sounded öike there is a very easily reachable softcsp on either Thorgast progression OR rewards. If that is not the csse, I am happy and there is no problem of course, its just not what they were saying.
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That is just because people can't read. I never said there is no content, I said that I fear it might be finished (for the week) very quickly.
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Also the hardcore playerbase had nothing to do WoD except raiding.
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Except you did not. AP, as much as many people hated it, was a meaningfull progression system that gave you something to do. I understand it was flawed and not perfect, but its gone now and will leave a hole.
Zero Endgame? Then what are Raids, PvP and Mythic+ ? Do you honestly consider AP/Essence grinds "Endgame?"
And I did watch Ion's interview, it would appear they're changing a lot. Also in his interview with Bay and Mike (Preach) he specifically stated they want to remove the "daily grind" from the Power Progression, making it more optional.
Well, as long as we aren't punished for having multiple alts, I'll be happy.
Endgame has always been a bleak, featureless chore that only appeals to the min-maxing number hogs, and hiding the meat of the story behind it is a design decision that has bitten Blizzard in the ass over and over in their attempts to appeal to the bleeding edge of competitive progression at the expense of the overall narrative and the larger portion of their playerbase.
The way of the future is for most or all rewards in the game to behave similarly to the Essence system, a specific reward for a specific activity.
Not quite the same, because I can’t live without the reward of work, so I don’t work just for fun. Usually you work for the reward and try to get a job that you like, or at least not hate. If I didn’t need the money, I would still work, although it would be something I really love.
A game, however, you play solely to have fun (often to escape reality, including work), so why on earth would you do something for fun that isn’t fun?