Originally Posted by
Alcsaar
Strap in, this is probably going to be a pretty expansive post, so I'm going to break it down into sections. I'm sure I'll miss discussing some things, but these are my primary concerns/things I've noticed initially. Note that this is largely fueled by speculation and my own personal opinions and biases for what I want from the game, and likely varies from person to person.
I. Covenants / Soulbinds
II. Races/Classes
III. Torghast / Maw
IV. Lore/Story
V. Leveling / Alts
I. Covenants / Soulbinds
Artifacts and class halls. This is my initial reaction to these systems after hearing them announced and described.
I'll start off by saying I wasn't a fan of artifacts in Legion - for one reason. I didn't want to see every ret paladin running around with the legendary Ashbringer, etc. It destroyed the feeling of the item being an artifact to me. I think they could have introduced this system with out including artifacts at all.
This seems to be more like what Covenant is doing.
The basis of the idea was fine, to grant some passive bonuses and even an active ability to classes. I hope this new "Anima" system is not simply a renamed and re-implemented version of AP, but I don't have a lot of faith at the moment.
Everything is lining up in a way that this entire system looks to just be a re-implementation of Artifacts, Class halls, and AP with a new name.
That isn't necessarily a bad thing, but it isn't exciting either; its not innovative or new.
Here is my major concern with covenants.
1) Which covenant has the cosmetic rewards you like the most?
2) Which covenant has the ability that is most interesting / useful?
3) Which covenant has the best bound abilities/passives for your class/spec?
If you're lucky, you will get two of them to match up. If you're very luck, you will get all 3. If you're an average luck kind of person, well, have fun only getting to choose one that you like. I don't like this implementation. I don't want to have to choose between these options. Cosmetics shouldn't have a system that directly connects them to a characters power level. You have to make a choice between which Covenant do you like the looks or lore of the most, versus the one that has your classes best "bonuses" or most interesting passives, with some consideration for which has the most genuinely useful non-combat ability.
Choices are good when they're within the same category of discussion: Such as "Do you like X cosmetic set or Y cosmetic set more?"
I don't think they should be like this: "Do you like X cosmetic set or Y passives more?". Please don't make me choose between cosmetics and effective power level. That isn't a fun or interesting choice, its just depressing.
I also want to mention the covenant abilities. They all share a similar *theme*, but man the Necrolord one is really not on the same level as the other 3. Two of them grant movement speed bonuses and other effects. One is just a straight up blink. The necrolord one offers no movement speed boost, you become a spirit but your body is still vulnerable, and presumably upon reactivation you teleport to your spirit. The necrolord ability needs something else to make it comparable given its lengthy 3 minute cool down. I think one good improvement is to give you the ability to fly in the spirit form - but that might be too overpowered. The other option is, just give it a movement speed boost in the spirit form, at least. Right now it isn't worthy of having the longest cool down of all the covenant abilities.
Bonds: There hasn't been much announced regarding these. The first look wasn't promising though. Looks to be effective, yet boring passive effects. Flat 5% crit chance. Is it good? Sure. Is it interesting? No, not really. Hopefully they have a lot more to show regarding bonds soon.
TLDR;
Covenants, Soulbinds, and Anima sounds like Artifacts, Class Halls, and AP again. Not innovate or interesting.
Potentially having to choose between passives that boost character power level or the cosmetics you prefer is bad.
Bonds - We don't know much yet, but the passives seem like they might be effective, yet boring and uninteresting.
More borrowed abilities? Things that don't transfer across expansions that you get attached to and then lose isn't great design. See: Basically every artifact ability either being removed or becoming a talent in most cases.
II. Races/Classes
This is maybe my biggest disappointment in regards to expansion announcements. I kept waiting and hoping in each successive panel to hear about a new class or major class changes. I never heard it.
Preface: Adding back old abilities that were pruned is not an expansion feature. This is patch content. This would have fit perfectly in the 8.3.5 expansion pre-patch. This has no business being toted as an expansion feature.
Lack of a new class: I know people are split on this. Maybe we didn't necessarily need a new class, but we needed a new SOMETHING. Whether this is class reworks, or a new talent tree, or whatever.
WoW always released a new class on every other expansion. This was due to be the expansion for a new class, and we got nothing. Legitimately nothing game-play impacting to make up for the lack of some fresh class game play. No new class? Okay...weird. Major class changes should be coming then? Nope....not that either. The only "class changes" we've seen so far are adding back old abilities. Old abilities that see no use 98% of the time.
Each class gets one new skill depending on the covenant they choose, none of which were particularly interesting, inspiring, or game changing out of the announced ones. It is just another button you press every 30-60 seconds or so, where some classes might SLIGHTLY change their rotation to maximize the effectiveness of. None of these abilities are awe inspiring impressive. In fact for the most part they're really just....boring, and may as well not exist. Hell, the priest one is downright awful particularly for a shadow priest. Is the 50% less cast speed really necessary here? This ability might be okay for holy or even disc, but I wouldn't want to touch it on shadow. They had an opportunity here to create some really iconic class specific abilities and I think they really dropped the ball.
In addition to this, because the way covenants work, you're likely only ever going to use one class-specific covenant ability for the majority of the expansion, since everything Blizzard has stated regarding switching covenants at this point is a system designed in a way that punishes people for wanting to experience the other abilities/bonds. It seems really backwards to design 4 new abilities for each class, but only ever allow a player to really experience one of them.
The recent dev interviews have revealed that the reason we don't have a new class/race is because the art team took most of the time to work on adding new character customization options.
Uhg. Really? Character customization options that you don't see 95% of the time really trumps mechanical game play changes? Are we just going to see people hiding their armor now to show off their troll tattoos, even though a protection warrior battling some god-like boss naked is immersion destroying?
Character customization is another "Feature" that should have been in a major content patch - or at the very least it shouldn't have come at the cost of adding a new class or class reworks. Classes and specs are absolutely in shambles right now after Legion / BFA. They need a lot of work and as of right now we have heard zero on major class changes other than adding back old abilities that will see very little use and aren't particularly interesting.
TLDR;
Adding back old abilities is prepatch content, it is not an expansion feature. These abilities won't see use 98% of the time anyway.
Adding character customization options trumped adding a new class or giving classes a mechanical over haul to repair damage from Legion/BFA. Yikes. Hopefully they're doing major class fixes still and they just weren't ready to announce. The choices were to add a new class or fix previous classes and it doesn't appear they did either of those.
Character customization shouldn't trump mechanical game play changing development. It should be a major patch content addition instead of an expansion feature if they can't do both. This really sounds like a cop out / excuse.
III. Torghast / Maw
Torghast might be the only innovative thing I've really read about Shadow Lands thus far. This is something actually new that hasn't been in the game yet, if I'm understanding the concept and its implementation correctly. There is still a lot to learn about this, but it could be good; or it could be REALLY BAD if its a chore to do in order to acquire legendaries. Remains to be seen, but I don't really have any reason to be faithful in Blizzard's capability right now to release repeatable content that doesn't become a chore (See: Island Expeditions, world quests). One interview said they're aware that the content needs to be fun and not be considered a chore, so maybe there is a little hope.
Maw: We basically know very little about Maw. We do know that it won't have a story line/quest line like Suramar did. Personally I could care less, I hated Suramar and I hate level cap questing, but I know a lot of people liked Suramar. Sorry for those folks.
IV. Lore/Story
Preface: I haven't really given a shit about WoW lore since WOTLK.
So, [SPOILERS ALERT IF YOU DIDNT WATCH THE CINEMATIC] - Sylvanas somehow manages to single handedly dispatch the new lich king with out breaking a sweat. Whether this is because Bolvar is a chump, or Sylvanas is mysteriously overpowered, empowered by some "unknown force" *yawn*, we don't really know. Probably a combination of both given the Lich King's loss of Frostmourne. Either way, its not terribly inspired. Theres no reason Sylvanas should be as overpowered as she apparently appears to be, and saying that shes "empowered by an unknown force" is pretty uninspired and boring in my opinion.
Then, to top things off, she rips the helm of domination in two like its a paper mache. I guess really I had no reason to think an incredibly power artifact like the Helm of Domination would be resistant to being torn in two - no one had really tried to destroy it since "There must always be a Lich King", but it doesn't settle right with me that the helm wouldn't have been more resistant to destruction in its own right.
Much like all previous expansions since WOTLK, none of the lore interests me and it really does feel like they're running thin on ideas and making it up as they go along. Maybe this is part of the reason I've hated the questing process since then.
V. Leveling / Alts
Level squish to 60, a complete rework of the leveling process to feel more rewarding (and to be faster! hooray!)
I don't have anything negative to say about this. Its just a matter of how they work out the kinks involved with such a large level reduction. If the implementation is good and feels solid, then its all good. I do have concerns that some expansions are just going to be vastly superior to level in. If one expansion has 50% less quests than another, doesn't that mean that in order for 10-50 in that expansion to be possible, each quest would have to give twice as much experience? If my choice for leveling is between an expansion with 200 quests versus an expansion with 100-130 quests, I know which one I'm picking 95% of the time. Maybe that is fine, I don't really think the point of this is for each expansion's leveling time to be similar.
Alts:
Remains to be seen, really. They come of as if they're really thinking about people that like to play alts this expansion and making mechanics less punishing to them - but this is the same thing they said about BFA and they STILL didn't have a catch up mechanic in place upon release, recreating the exact same problematic situation they had in Legion....somehow. Let's hope the third time is the charm and the lesson has been learned, if they really do give a shit about alts and aren't just saying itll be easier to appease people.
ENDING TLDR;
I'm...underwhelmed to say the least. As of right now there isn't a single announcement that has me truly excited to play again. I'm very afraid that classes are going to feel basically the same; broken, boring, old. Right now I can not think of a single class or spec that I want to play in Shadow Lands.
There is nothing that is truly compelling me to want to play. Nothing that makes me say "Holy shit, I want to experience/see that".
WoW has had 3 new classes in the last 6 (soon to be 7) expansions. Every single one has had a melee dps spec, and not a single ranged dps spec. This expansion was the absolute perfect time to introduce a thematic new ranged dps class, and we got nothing. Very disappointing for people who like to play ranged DPS.
Where is the hook in Shadow Lands that is supposed to pull me in to play? There wasn't really one in BFA and as a result I didn't play it much at all. BFA was widely considered a filler/maintenance expansion. The fact that it looking like we're having another one right after is really bad..
Some of the people who interviewed the developers all seemed to come to the same conclusion: A lot of the "answers" they got from the developers was "We don't know". "We don't know how X will work" "We don't know how Y will be implemented". It feels like the development is very early on, which is quite surprising. I wouldn't be surprised to see a December expansion as opposed to the more classic Sept/Aug release. This is both hopeful, and concerning. Its hopeful because it means things can still change or be implemented. Its concerning because it means those things have to be decided on, implemented, and tested in 12-13 months time, while also being interesting and enjoyable.
Over all, it sounds like the expansion's near primary purpose is an attempt to fix things that were broken as opposed to adding new things, but with very little information on how exactly they're fixing these problems particularly in regards to classes/specs. What gives? If the expansion isn't adding new class mechanics, where are the sweeping changes to at least refresh classes and make them feel more interesting?