Originally Posted by
Amariw
Great topic. I personally woulf rather have more interesting leveling with more engaging mobs. I see several in the thread think differently. Lets see if we can find a compromise.
While i enjoyed vanilla wow back in the day, I also prefer today's faster paced combat. But in say, mop or even wotlk, combat was pretty fast paced with minimal regen required. The challenge was surviving tough mobs, mop timeless isle and thunder isle especially had mobs with abilities you needed to counter, but it wasnt a death sentence if you didnt, but it could be if you completely ignored them multiple times.
Something like that, maybe toned down, in some parts of leveling could be really cool. Stormsong Valley in BFA has a zone with void worshipping stormsong cultists, and you get a quest to wreck stuff there for 100% completion. Easy peasy. However, there's a wandering giant faceless with tons of hp, fairly dangerous (but not one shotty) abilities which can be countered, and killing it gives like 40% of the quest. On some chars i didnt feel confident enough killing it, so i stuck to the non elites. But when i wanted the challenge, i did it and i often succeeded. It was fun, and optional.
We can make more options like that. Elite/dangerous subzones that arent important for the main zone storyline. More healers in some pulls like someone suggested with fast healing spells. Two linked mobs, one fire and one frost, which do dangerous effects but those effects also cleanse each other, so you can get hit intelligently and carefully to nullify the dangerous parts. Rares that actually feel like an (optional) challenge.
This would make leveling really cool for those who want it, while keeping it simple for those who don't. I think it can be a win-win. The new Maw zone in Shadowlands sounds a lot like this, optional tough solo content for endgame, which gets tougher if you want to stay long. Doesn't hurt anyone who just wants chill worldquests in other zones.
Options are great.