Well once again they went down the same avenue they did with Azerite traits. Made way too many, several that are bad for everybody and 2 or 3 that even rank 1s of out perform all other even at rank 3. Infinate stars blows almost everythign out of the water for dps on single target and is still way to close to the top for aoe. With the corruption price being static there are too many options you would never want to take some even if it was your only corrupted item.
"Privilege is invisible to those who have it."
Problem with echoing void and Twilight devastation is the same infinite stars had at the start, dmg being a fixed value not related to the ilvl of the item with the corruption, its fucking absurd to have a 410 blue with EV rank 2 or 3 giving you 4-8k more dps than a 470-475 bis stats with socket
This just sucks.
I remember during the Dragon Soul raid which was the last raid of the Cataclysm expansion had some op af trinkets.Caster trinket had a chance to cast shadowbolts on all nearby enemies which was op in pvp aswell and didnt get number adjustements.Then you had Gurthalac weapon which had a chance on swing to spawn a tentacle which casted mindflay that damaged you and slowed you and procced like crazy but the weapon didnt get nerfed and remained as it was even in pvp.
Blizzard that time sayd since it was the last raid of the expansion they will let the items as is and let people have fun.
What happened in the meantime? Still the last raid of the expansion and everything gets nerfed? A big slap on the face to those who bought items for the corruption effects.Luckily i avoided this.
imagine having best corruption and complain they will make it slightly worse (still best) while all i have are items with +mastery% or faster cooldown on classes that dont depend on cooldowns...
That sucks =/ I wish I'd get something decent is all. Just did a vision and Mind Flay throughout the entire vision (3 wings because I hate stormwind) did 969k damage overall. My total damage was 34.43M about 0.2% of my damage and that's at +66 corruption just for that.
The corruption vs damage needs a look at too. Something doing 0.2% of my damage shouldn't be that high on the corruption chart and with the cloak/essence put me at 29 corruption so dealing with the eye isn't worth it for small boost.
It was already nerfed pretty hard and is around 11% damage (regardless of situation) for dps, so about half of what it was originally. I have r3 of the haste proc on a ring and it's simming to give me about 5% damage. For half the corruption. So if they nerf it by another 50%, they better reduce the corruption it gives. Meanwhile Twilight Devastation is doing metric crapton of damage in AOE situation (about double of EV), and the start thingy is about as good as EV is, probably depending on ilvl of the item.
For those complaining about infinite stars: the proc rate has been massively reduced, at least in M+ and arenas, it doesn't even come close to EV or TD.
Mind flay procs are annoying tbh. I had once on the void elemental 3 tentacles at the same time, was top dmg ofc; sometimes it wouldnt proc at all. Definitely not consistent.
Last edited by Vynx; 2020-02-05 at 01:34 PM.
Glad echoing void is getting nerfed so I can actually use some caster corruption effects. Sick of standing in melee.
They should probably look into making all corruption effects more ranged friendly in general. There’s no reason why the effects can’t be on target.
Might it be time for Blizzard to not strive for "perfect balanse". Of course a perfect balanse will never be obtainable but what is it such a huge problem to have items outperforming others? If they want to strive for balanse they need to do a better job during BETA and PTR. You shouldn't have huge increases and decreases in power on gear after it's released.
And let's be real here. Everyone that really cares about the numbers will use sites to pinpoint whatever items, ability, rotation etc that will be the most optimal one. Changing these numbers will serve only one purpose and that is to annoy everyone that have already gone out of their way to min-max already. People will still utilise the same sources to figure out what is the min-max after the changes, rinse and repeat.
Perhaps it's time to just stick with it after you have released something instead of tuning the numbers all the time making people annoyed? Who really cares if it turns out item A, B and C are the preferable ones due to how things are tuned? They people will just try to get those and be happy. After you tune things it will just change it from being item A, B and C and instead make it so that item D, E and C are now the preferable ones and people will start hunting those instead. The only thing you really achieve is annoying all those who already obtained A, B and C that now has to hunt for D and E instead.
The only exception would be if something is downright game breaking or something. Having re-tuning going on all the time isn't fun. And it almost seems like every major patch comes out in-balanced forcing some serious re-tunes shortly after. Just do a better job during PTR or simply live with what you released and let people have fun with it. Don't make it so that your players get tricked into hunting something only for it to get nerfed days after..
Cool, corruption changes. How about removing the completely worthless ones, like getting the one that increases versatility when hit on a ranged DPS?
I hope every Blizzard developer read this comment. I agree 100% with this.
I am one of those that check sims and hunt for the best items.
When I finally get the one item I'm after it feels really good. That's what makes it fun to play. Standing out from the crowd cause you worked towards a goal.
Waking up the next morning noticing they nerfed the item to oblivion is so f@#¤%" annoying that it makes me want to stop playing. It's not fun at all when the game changes so much from day to day. Use PTR for what it's supposed to be. If you fuck up, fine, live with it and learn for next time.
This is the exact reason i quit borderlands 3 shortly after it launched. There would be a few highly sought after guns that made you feel powerful. Within a few days, they would be nerfed into oblivion. This happened multiple times in a short timespan. What the hell is the point of a gear based game, if the best gear keeps getting changed to garbage?
Snarky: Adjective - Any language that contains quips or comments containing sarcastic or satirical witticisms intended as blunt irony. Usually delivered in a manner that is somewhat abrupt and out of context and intended to stun and amuse.
now can we get refunds on gold paid for BoEs and cleansed corrupted gear that becomes viable?
or better yet let us test new gear systems on ptr properly, and pay fucking attention to feedback.
the first 2 weeks of live shouldnt feel like ptr testing!
its a disgrace blizzard, do better!