The comparison doesn't really work in my opinion, the decision wasn't just made by some department, the decisionmakers at Blizzard simply didn't give a shit about the state of the product and simply wanted to push something out to boost the current quarter.
I don't think Marketing "runs" Blizzard, it's just that the devs are given sticks and stones to work with and have higher ups that disregard any concern regarding quality when it comes to releasing a new product.
A major problem at Blizzard seems to be that they seemingly start to live in this quarterly cycle and don't give a shit about the longterm consequences.
While a lot of people love to take this Steve jobs interview in this context, i don't think it really applies to Blizzard, they never had a monopoly (in the sense that you can't have a monopoly on video games) but simply that the corporate culture of a public traded company has arrived at Blizzard HQ.
And the mistakes that Blizzard made in the last ~10-12 years aren't based off that Marketing people controlled Blizzard but rather that the "previous leadership" (=Morhaime & Co) made some very poor decisions.
Which in my opinion is based off the fact that the leadership at Blizzard basically got drunk on their own success of WoW, but that's another story.