I play a DPS and when I get tired of waiting for a tank to show up I just swap. For example, first time I went in TOS this season was when I was tanking a +13. All I did was literally open MDT, click a few times and I'm good. We did very well and had time to spare. I don't remember if we did it +2 or just a +1 but we did time it. If I don't know I do a quick look up. If I've played it as a dps I just remember what the tank did. It's not really extra, unless you get technical about it. I also hate tanking. And honestly, most times you can get away with using a completely linear route and just need some info on when to use the pillars (in the current season, of course)
Also, I've been in groups where people just give the tank a route if they don't know. There are online routes that can easily be found with a simple google search. Example. Technically, it is extra. Realistically, it's mostly bitching about it. A lot of people are so used to having everything given to them on a silver platter that it's gotten to the point where a simple google search is considered too much work for tanks and that's why they avoid it.
Yes, but also no because in standard life gear is not involved in the slightest.
In this game you can’t make it in time regardless the gear. In most games when you get them, gear is pointless. It helps but it’s not mandatory. Here you can’t beat N’Zoth naked, even if you perform top notch.
But we are derailing from the main topic my friend. From my tankish point of view, timer is an issue. For your tankish poin of view, it’s not.
And that’s perfectly fine.
These things are seen when the tank is trash, bad, average, good, excellent or perfect, because no tank can read the mind of the other members of the group and each member of the party have their own concept of what is the perfect tank.
I'm sorry you didn't see that in your experiences.
Take me back to more tank options, uniqueness, niche roles and mitigation. Starting with late WoTLK, tanks focused on 2 things: dmg and health pools. That was the major downfall. Bring back defense rating, crushing blows and mitigation. Make tanking more interesting. Personal opinion: bring back pally aoe tank gods and frost DK tanking.
Thanks.
No, I am saying that not having to worry about the timer could smooth the tanking experience making it a little less stressful.
I myself don’t tank past +9 because I don’t want to re-learn all the routes due to the last affix, learning all of them until +9 has been time consuming enough for me. Especially when as dps I am allowed to not give a shit about all this additional stuff and get the exact same rewards at the end of the run (loot is not even guaranteed for all the party members, another lame thing).
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I remember some time ago in S2, I ran a Freehold +dontremember and group ended with a +3 key “great dps!”. The day after we did not make it even through first boss (another group, same key level) and of course I was the worst tank ever.
Not that I minded that much, but indeed, this happens quite often.
Last edited by chiddie; 2020-02-12 at 05:44 PM.
Tanks are focal points of raid or any group content which requires tanking. So, tanking mistakes usually end in wipes which is why tanks gets criticized the most. There's very little room for learning on the job for the tank. The higher you go, the tougher it becomes. You need to know positioning, path, pull order perfectly etc.
Many people don't have the personality to deal with being the center of attention and the criticism which comes with it. And I don't blame them. People are extremely toxic in pugs and there's no reason for anyone to deal with that level of verbal abuse.
This is why tanking will always be the least popular of the 3 roles. And no amount of bonus loot will help alleviate that.
P.S. I am healer and am not a tank but I commiserate with their sorry state.
Hello, while I don't think it would really help I would love it. Prot paladin's in TBC was the most fun ever, and frost DK tanking was so good...Hated that they removed it. Also in TBC being a main druid and tanking raids etc it was fun to have more HP and armor than anyone else.
Edit; I think Blizzard just have to encourage it through forced integration or make some social systems for it. Tanking is not hard anyway - Only problem with tanking is when you are new and dont know the instances...that sucks ass, cause not knowing the pulls is nasty.
Youtube channel: https://www.youtube.com/c/djuntas ARPG - RTS - MMO
Here's how you get people to play a tank.
It's really simple.
GET THE DPS TO STOP PULLING SHIT.
There. That's all you have to. Don't make me chase around the dungeon trying to gather up all the mobs your ADHD ass had to run off to aggro. I am the tank. I have a good idea of how much I can handle at once, and how much the healer can handle at once. The DPS don't have that knowledge, they aren't looking at my cooldowns or healthbar.
If people would respect the tank's roll to pull the mobs and play as a team rather than ME ME ME GO GO GO all the time, there might be more tanks.
Putin khuliyo
Initially I think this would be true. We saw the same thing with cata heroics before the nerf. But as people adjust to the new dynamic I think it wouldn't be nearly so bad as you might expect.
That's the nature of the problem: There are no quick fixes. It's not something that players will adjust to in a single patch. They've taken over a decade to reach the current state of "go go go". And it's likely going to take an entire expansion or so to steer away from that.
Yep, basically...
Step 1: Make a thread "Could something be done to make people tank?"
Step 2: Have a bunch of smartasses come by with the usual comments how tanking is "easy", "boring", people who have problem tanking should "git gud" etc.
Step 3: Even more people stop tanking because apparently they aren't enough "git gud" to handle this "elite playerbase".
Step 4: Return to square 1.
So far probably there's been a whole book about "how to discourage scrubs from tanking", but how to increase number of tanks in the community? All blank pages.
The post you replied to was a picture of wow pug community in a nutshell: "hurr durr I'm 20 mins in this group finder and no tanks", tank comes, "hurr durr this tank is so brain dead and doesn't even know routes in +5". I mean ofc you aren't getting a pro tank in low key, you're gonna get newbies and alts and it's the same story about healers and dps in +5 too, but somehow people bitch less about them. Since people don't like to be bitched at, and it's a general human trait no matter their iq, experience, age or race, you'll always have 50 dps for 1 tank or something along these lines.
And the general advice is "just grow a pair and have a thick skin", you know that being ballsy and overconfident doesn't mean you like to be bitched at? It just means that you've became an asshole who ignores everyone and everything and does something despite the bitching because of reward or some other goal you have. So if that's your advice for tanks, don't complain after that you've met tanks that behaved like primadonnas or assholes, if you earlier said "thinskinned crybabies should just quit" guess what, they probably did, so you're left with jerks.
Since this is a game people pay for to play, all the questions "how to make people do X" are completely stupid. You can't "make" or "force" people to do stuff. At best you can "lure" or "bribe" them, otherwise they can always, always just choose to walk away and quit. It's the same about everything "how to make people play tanks", "how to get more people into raiding", "how to balance factions in world pvp", worst part is if Blizzard comes up with any reward system to encourage people, immediately opposite bitching starts "why the people who do something I don't wanna do get extra rewards?"
Yup, the player base is just full of terrible people. You want tanks, then quit being dicks and let them learn and play at their speed.
"When Facism comes to America, it will be wrapped in a flag and carrying a cross." - Unknown
Hell no. The start of Cata when paladin tank dididn't have a reliable interrupt was the most miserable time. I'm exaggerating, but i really dislike relying on dps for things like that. Seeing them not interrupt makes me rage.
If you want less responsibility, do it in a different way, not by taking away tools.
I like the last bit though about the route.
Last edited by Loveliest; 2020-02-13 at 06:18 AM.
I think a lot of people find tanking to be the most stress/pressure in the group and don't really want to be the 'center of attention' in that manner. It's easy for a DPS/Healer to just follow along if they aren't as familiar with the dungeon, but I think generally the tank has the highest expectations from the community and that scares people away.
How the hell does that guy get into a +12 anyway? DH should be chomping at the bit to interrupt first because of the DPS gain.
"We must make our choice. We may have democracy, or we may have wealth concentrated in the hands of a few, but we can't have both."
-Louis Brandeis
This is kind of what's wrong with people today.
EVERYONE in the place should know that information, not just the tank. Allowing DPS to be idiots while expecting tanks to prepare creates a disincentive to tank. So fix the part where DPS are allowed to be morons. Problem solved.