I didn't play at the beginning of MoP because the idea of pandas were just too much for me.
I didn't play at the beginning of MoP because the idea of pandas were just too much for me.
The launch was fucking awful (almost as bad as WoD which still takes the cake for worst launch), the daily grind in early MOP was insane.. People bitch about time and rep gating in BFA, MOP was infinitely worse early on with reps being gated behind other reps, the amount of daily trivial tasks to do (dailies) probably broke many people.
It got better in later patches but 5.0 was rough.
And of course there probably were a few who thought it wasn't grimdark enough for their Warcraft.
Yeah, the demonic monsters that fed on your emotions and turned you into raging lunatics, paranoid maniacs, or depressed husks who just laid down and died; monster swarms of insects that slaughtered hundreds like clockwork every generation; entire species enslaved and put to labor to death; all backed up by the manipulations of a dead Old God. Totally rainbows and butterflies.
The most difficult thing to do is accept that there is nothing wrong with things you don't like and accept that people can like things you don't.
mop being good is furry propaganda
Looks to me like you don´t know how to read a graphic. It tells you that people actually played MoP
First of all, check wow peak around WotLK. Before it, the trend is up, afterwards, the trend is down, right? OK, next:
Check every expansion except MoP, positive and negative trend. You can see how each has a solid trend quarter by quarter. Specially on the negative ones, you can see how the launch is a classic rise of interest, followed by continuous decline. Next and last:
Check MoP. It is in the middle of that negative trend part of the graphic. However, the quarters are not continuous at all. It starts with the classic rise, then it goes down, but before half way in, the trend becomes neutral and then it goes positive. Then it starts declining (slowly, much slower than on the surrounding Expansions), it goes down just as the expansion ends and there is not much more to do, but then a lot of people come back in the last patch, WoD pre-patch (still counts as MoP).
I always say mop class design was the best but as far as overall expansion I dunno. I'd have to sit and really think about each xpac's flow and features. MoP was really good though, besides bringing about gear *forging it did have one of my favorite gear progression systems with 0/2 and later 0/4 valor upgrades. I remember hating dailies at the start but I don't remember exactly what was wrong with them but they fixed that within the first month if memory serves me correct. Professions were still normal. MoP also brought one of my favorite rep systems with account wide double rep once you hit REVERED with a faction AND targeted rep bonus for doing random dungeons via ticking a star in your rep UI window. MoP was a really solid xpac and is probably a contender for best xpac based on how good all the systems were on top of stellar class design.
Last edited by Drusin; 2020-02-17 at 08:31 PM.
My Collection
- Bring back my damn zoom distance/MoP Portals - I read OP minimum, 1st page maximum-make wow alt friendly again -Please post constructively(topkek) -Kill myself
Because a lot of people didnt give it a chance. Also it was right at the time where trolling and hating on the internet became a real thing.
If you think the numbers of people playing Super Mario bros today is anywhere near as large as those playing it in the 80s I have a bridge to sell you. Outside of speed runners and those trying to push for "Let's make the most rage inducing level ever." the world moved on.
You have to pay attention to get that though. Not much attention, but too much for some, apparently.
Deeper under that, there was the way the leader of the Shado Pan's xenophobia and unwillingness to admit that any blame could be attached to Pandaria's natives made things worse. And the Pandaren's unspoken but clear assumption of their cultural superiority, and their paternalistic attitude towards other races on Pandaria. It was all quite interesting, if you paid attention.
Ridiculous sarcasm aside, churn is extremely relevant to this conversation and nobody on this forum seems to be particularly interested in discussing it. Mainly because people just want to make insipid useless, reductive observations like "LOL Pandas" and not actually fucking ~think~ about WoW's business model. It's a subscription model so it relies just as much on people joining the game as it does people leaving. But given that this is the internet, people only seem to be interested in the reasons they quit instead of the reasons people either stayed or decided to come back to play. And when you talk about the motives of people who pay for a subscription service, the quality of the game becomes massively less valuable in the grand scheme of things. (Despite what this forum will tell you, the LFG and the LFR are not the reason people quit the game.) Players incorrectly trend declines in subscriber levels with things they don't like and this thread is full of vapid surface level rebukes of MoP which have absolutely fuck all to do with the actual reason sub levels declined. (MMOs over the last decade have become less popular and there are fewer new players to replace the ones the game lost.)
A game can have great gameplay and still be a shitty experience overall look at Anthem it had some of the best gameplay of any game in the last 5 years, but was regarded as a complete failure by most.
They're (short for They are) describes a group of people. "They're/They are a nice bunch of guys." Their indicates that something belongs/is related to a group of people. "Their car was all out of fuel." There refers to a location. "Let's set up camp over there." There is also no such thing as "could/should OF". The correct way is: Could/should'VE, or could/should HAVE.
Holyfury armory
I mean, not really. An expansion isn't a new product. In business its considered a product extension. Fundamentally so with expansions because they build on the existing asset of the original and aren't stand alone games. So all they do it cause a temporary uptick in the game's popularity.
As for the rest of your post, I'm sorry but I think you're just seeing what you want to see.
That's the fundamental issue I have with the graph and any discussion that comes from it. Players have absolutely no fucking idea why people actually quit the game and love to live in pretend worlds where if Blizzard had never changed anything from WotLK onward that WoW would have remained in a state of perpetual growth and the game would have 200 million subscribers today. It's an absolutely ludicrous thought process and I cannot for the life of me understand why so many people are so eager to accept the idea that the game was "worse" so it lost subscribers. Players have always quit WoW. Players quit WoW when it was in periods of growth. The only thing that changed from WotLK thru this expansion is that gaming, in general, moved away from MMOs. That's the only conclusive factual statement you can draw from the graph yet all anybody ever wants to talk about is "LOL Pandas" and other pointless surface level issues the expansion had.
The most difficult thing to do is accept that there is nothing wrong with things you don't like and accept that people can like things you don't.
TBC was clearly the most successful expansion, it grew in numbers the entire time. WOTLK kept it steady which just means it was good enough to keep everyone playing but not good enough to attract mass interest of new players,
WOD is the funniest shit ever, 3 million players get excited to for an expansion going back in time to fight the original Orc leaders on Dreanor -> Blizzard butchers an amazing potential story/content -> 3 million players quit.
Cata/MOP had ups and downs, I don't agree with all of it's hate. Cata had Firelands one of the best Raids ever released, Arena/pvp was in a decent place. But it also had the worst final tier raid ever made(imo) and butchered the Deathwing lore.
MOP had ToT which is also one of the best raids ever made(Ra-den was a failure), Once again PVP/Arena was in a pretty decent place. Siege of Org was actually a good raid too.
I think the issue is that these 2 expansions suffered from 1 year final raids, Timeless isle was a terrible design, Vashjir was also a terrible zone.
Last edited by OokOok; 2020-02-17 at 10:45 PM.