Originally Posted by
Eurhetemec
Blizzard are fucked both ways here. I think they've gone too far with time-gating of rep gains, but they really are fucked both ways.
If they do time-gate, they get complaints like this, and they are real complaints that impact real, players, not just ano2024. I know several players who ended up quitting instead of working to open up a new allied race or whatever, when the realized they were looking at 1 month+ of logging on virtually every day (or at least checking WoW every day to see which Emissaries were up), just to unlock a race.
Don't get me wrong - I've done it - I've got everything unlocked from when I've been playing (so not Mechagnomes yet, but everything else Alliance side and some stuff Horde-side). But I'm a natural grinder. I deal well with checking every day to see if I need to log on. A lot of other people? They hate it. They feel like the game is trying to dictate their schedule, rather than vice-versa, or they just get horribly disappointed.
But the other way I think they're even more fucked.
If you let people, day 1 of the expansion, start turbo-grinding ungated reps, you get three very negative effects:
1) People make themselves grind the reps, day in, day out. This is undeniable. They will do it. Anyone involved with raiding or PvP will do it even more diligently. It's happened before, it'll happen again. This causes severe burn-out, like SEVERE.
2) The same players then have Exalted rep with all the factions available, so all the rewards they need, and if anything later is based on those reps, well, they already maxed them.
3) Anyone coming new to the game is basically told "Step 1: GRIND UR FACE OFF!!!".
Has BfA (or Legion?) found the right balance. Nah. But it's not remotely the worst either. A partial fix would be simple - a rep gain increase for old faction that only applied on number patches - i.e. 8.1 could have given +25% rep gain to pre-8.1 BfA reps., 8.2 given +50% to pre-8.1, and +25% to 8.1, and 8.3 +100% pre-8.1, +50% to 8.1, and +25% to 8.2. There are other ways that could work - like letting people hold more emissaries in waiting - esp. after the first patch - make it 7, say, instead of 3.
That said, what you really want to avoid is the absolute worst of both worlds - the way Cataclysm did it.
Cataclysm really got this as wrong as you can get it. It not only had massive time-gating by only allowing certain dailies to be up at certain times, AND by limiting you to XX dailies per day (15? 25?), but it also made it so if you missed a daily, it was gone, so you got behind by not logging on on any given day, and further, to do the however-many dailies it was each day, took you like between 1 and 2.5 hours. So you had to literally log on every day, play for 1-2.5 hours of boring-as-shit dailies, and then maybe actually get to play the game. Anything else was severely sub-optimal. It was no fun for anyone.