no and the master loot is shit, personal loot is way better and should be in classic
no and the master loot is shit, personal loot is way better and should be in classic
Any guild that wants to gear up its members as a unit, as a group, as a collective, needs Master Looter. Or you'd get the fresh lvl 60 alt who just joined BWL because we have 7 warlock sign-ups and 6 mage sign-ups and we direly need an extra Rogue get Boots of the Shadow Flame over the main Rogues who carry the fights with their insane DPS. (No, the fresh lvl 60 alt doesn't need Boots of the Shadow Flame)
Can you successfully raid without the raid-loggers?
- If yes, Then low priority on gear.
- If no, Then equal priority on gear.
Its classic. You don't need flasks to raid, so farming is optional. As long as they are showing up, performing, and not bottom tier performers in the raid, then you shouldn't do anything to punish them.
We live in an era of "me versus them", an era where something is done that you don't like means you are personally attacked. People whine too much.
Let us play video games and be happy.
But when I asked what would happen to a guild consisting of 40 raid loggers, who log in at 19:28 and log off at 22:02, and stay logged off for the full week, noone answered. I'm still waiting for that answer. Since, as you all proclaim, "Raid-logging is totally fine", then a guild of 40 raid-loggers who EXCLUSIVELY log on to raid, should be a successful guild, no?
The guild being successful or not has far more to do with the players in the guild than raid logging or not. A guild with 40 raid loggers that all know how to play would be a successful guild. A guild with 40 clueless people that play all week would not be a successful guild.
I want you to go think about this for a moment. Go ahead, we'll wait.
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What would happen to them as a guild or as a raid? They'd be fine as a raid (presuming they geared in pre-BIS to start MC). As a guild... they might be fine, they might disband. Guilds are partly communities... but there's nothing saying you can't have a good community just based on the interactions during a raid.
Of course, this has nothing to do with loot from a raid. Loot is a tool to help the raid. Raidloggers who are pulling their weight in the raid are just as valuable in the raid as anyone else and the RL who denies them loot is simply hurting the raid. After all, if I raid log but help kill bosses and then get told I'm not getting loot because I don't farm or do whatever else the RL thinks I should do loses me as a raider. That takes my contribution in killing bosses from something to nothing.
Last edited by clevin; 2020-03-03 at 06:25 PM.
I just dont even know what to say about this to be honest.
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Classic guild is roughly 75% raid loggers. Others are mostly playing alts etc Alt raid guild is probably 90% raid loggers. Retail guild is probably 50% raid loggers. At one point, i would say we got close to 90% raid loggers, and happily continued raiding twice a week with no issue. I genuinely dont see any issues with it at all.
Obviously if you are a guild chasing top 10% kills etc, your guild may have higher requirements, and that is absolutely fine. Secondly, if you are advertising your guild as a social guild, but it is mostly raid loggers, you will probably have a tough time with player retention, but thats an issue with how you choose to advertise your guild, not raid logging.
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And there are numerous guilds proving all your aggressive statements false. A few of us raid in a particular guild and the overwhelming majoirty of the members of this team are raid loggers. Things are going absolutely fine, and the system works really well for people who are busy, have other hobbies, play retail etc etc. We log in 20 mins before raid, talk some shit, have some laughs, start the raid, drink some beers, talk some shit, kill the bosses, get some loot, and when its all done, we log off and catch up a few days later for the next raid.
If the content were challenging and had tough requirements, that might change, but its not, so its really not an issue at all.
A good rule of thumb is that anytime you disagree with how someone is playing the game, you lower their priority for loot. Learn it, live it, love it. Result: enjoy your healthy raid team.
This sounds like a personal vendetta against some guildies.
If they're doing their job come raid night, and they're performing as they should. What's your issue? The fact that they don't like the other aspects of the game as much as you?
Outside of PvP, there is nothing to do in classic other than raid. Some people have lives, families, etc. Forcing folks to log in and help guildies should only be a requirement if everyone agrees to it. But if you're clearing BWL, what other content do you need help with? Alts?
Personally, it sounds like some raid loggers in your guild are better overall players than some non-raid loggers in your guild and they're rewarded in kind. As they should be. I've never been a fan of giving this item to so and so because its a bigger upgrade, it should go to the person who put in the time and will get the most out of it.
What's weird is being elemental, carrying your heal set around, healing as frequently as you do DPS, without changing specs, but then getting lower prio on loot over resto shams even though you still 8/8 BWL every night.
I should get as much prio on Lok'amir as resto shamans. It's just bizarre how badly Elemental is treated, even worse than Boomkin. The one person who is actually trying to prove themselves on meter is also denied loot lol. You're denying loot to your most try hard and flexible player basically. The only thing I can think of more flexible is probably a paladin?
Last edited by msdos; 2020-03-04 at 02:21 AM.
If you log on just to raid and hope to get the dank purples, then yes, you will get a lower priority than someone who has
- Put effort into farming their preraid BIS/best dungeon blues
- Contributed more to the guild via dungeon runs, farming, mats provided, etc
- Actually plays the game outside of the 2-3 hours a week inside a raid instance
That last sentence is the important one, for me. I don't WANT people in my guild who play 2-3h/week. I WANT an active guild, with active members, who do things, play alts, do dungeons, have rep-farming sessions, the whole lot. If I wanted to Raid PURELY, I would still be on Retail - the raids there are much more interesting. If I wanted to parse high, I would be playing Batman: Arkham Knight on the PS4 and climbing its leaderboard. I'd be speed-running Dark Souls 1-3 if I wanted a mechanics challenge. But that's NOT why one plays an MMO. An MMO is there for the community, for the group, for the guild/clan.
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That's cool & all..you do you...I just find it depressing to log on on a non-raid day and see 3 ppl online. I prefer my guild, which has basicly 0 raid loggers (various levels of activity, but NOONE, literally NOONE logs on JUST to raid) where I press O on an off-day and see 20 people online playing the game we all love.