Its alright, we're both adults, no harm done because of some disagreements and i respect you regardless.
I think i failed to explain myself if you thought i wanted to give us free casting, though.
My intended goal was a tool that isn't as strong as casting, much like instant seeds were in legion or Soulburn: Soulswap was in MoP. Something that you use to add dmg when you can't cast at all, but at cost of resources that you might miss later when we could have found casting windows, creating choice. Interrupts would still reduce our effectiveness, but we'd have the option of using resources for a lesser effect if we finished using normal dots on everyone.
Beside just plain feeling bad being stuck on five soulshards for much of the match, the current toolkit skews balance towards our instant, counter-less DoTs without any limits, which is bad design for everyone involved whether its strong or weak.
If you disagree with that too, then like you said we'll respectfully agree to disagree.
Cool about Maldiva btw, didn't notice that.